Educational validity of business gaming simulation: a research methodology framework

Stainton, Andrew J., Johnson, Johnnie E. and Borodicz, Edward P. (2010) Educational validity of business gaming simulation: a research methodology framework. Simulation and Gaming, 41, (5), 705-723. (doi:10.1177/1046878109353467).

This is the latest version of this item.


Full text not available from this repository.


Many past educational validity studies of business gaming simulation, and more specifically total enterprise simulation, have been inconclusive. Studies have focused on the weaknesses of business gaming simulation; which is often regarded as an educational medium that has limitations regarding learning effectiveness. However, no attempts have been made to provide guidelines for assessing educational validity in terms of building, implementing, and validating business gaming simulation. Accordingly, this study has combined literature on learning, simulation design, and research methods to formulate a methodology to assess the educational validity of total enterprise simulation;the concepts of which can be applied more broadly to business gaming simulation. The authors propose that the framework introduced within this article can provide a foundation for future educational validity studies that can assist simulation designers to implement valuable and powerful simulation learning media in the future.

Item Type: Article
Digital Object Identifier (DOI): doi:10.1177/1046878109353467
ISSNs: 1046-8781 (print)
1552-826X (electronic)
Subjects: H Social Sciences > HD Industries. Land use. Labor > HD28 Management. Industrial Management
Divisions : University Structure - Pre August 2011 > School of Management
ePrint ID: 154201
Accepted Date and Publication Date:
April 2010Published
Date Deposited: 25 May 2010 10:40
Last Modified: 31 Mar 2016 13:25

Available Versions of this Item

Actions (login required)

View Item View Item