Learning Through Rich Environments


Argles, David, Frazer, Alex, Wills, Gary and Wald, Mike (2007) Learning Through Rich Environments. In, EdMedia, Vancouver, 25 - 29 Jun 2007.

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Description/Abstract

Research into games in education most frequently expresses itself in the form of noting that games interest and motivate, and that we might therefore find the learning process improved if we were to use games as a vehicle for the delivery of learning content. We do not wish to take this approach, but to analyse what it is that makes games interesting and motivating and apply this in the context of designing learning scenarios. Many papers propose taxonomies of game style and criteria for good game design, tending to list good ideas and observed issues, but meeting difficulties when trying to generalise. We review some of the more important contributions in the area, and distil these into models to help us understand what's involved by defining the concept of a “Rich Environment.” We conclude with an example of how these models may be applied to the design of a learning environment.

Item Type: Conference or Workshop Item (Paper)
Additional Information: Event Dates: June 25- June 29, 2007
Divisions: Faculty of Physical and Applied Science > Electronics and Computer Science > Web & Internet Science
Faculty of Physical and Applied Science > Electronics and Computer Science > Electronic & Software Systems
Item ID: 262579
Date Deposited: 15 May 2006
Last Modified: 02 Mar 2012 14:04
Contributors: Argles, David (Author)
Frazer, Alex (Author)
Wills, Gary (Author)
Wald, Mike (Author)
Date: 2007
Additional Information: Event Dates: June 25- June 29, 2007
Status: Published
Further Information:Google Scholar
URI: http://eprints.soton.ac.uk/id/eprint/262579

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