Demystifying the Educational Benefits of Different Gaming Genres
Frazer, Alex, Argles, David and Wills, Gary (2008) Demystifying the Educational Benefits of Different Gaming Genres. At ALT-C 2008: Rethinking the digital divide, Leeds, UK, 09 - 11 Sep 2008.
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- Accepted Manuscript
As research continues into the use of computer games for educational purposes, educators still appear reluctant to incorporate them into their teaching. One contributing factor to this reluctance is the lack of information regarding the benefits offered by the different games available today. These differences appear to have been largely overlooked by the academic community, resulting in a lack of information being made available to both the academic and education communities alike. Without this information, educators will find it difficult to determine whether a game will suit their teaching needs, and will continue to avoid using them. This paper studies a selection of games from several different genres, assessing each one in its ability to fulfill a set of previously identified requirements for a good educational resource. The results of the investigation showed that there were indeed strong differences between the genres, allowing for some suggestions to be made regarding their use in education, as well as leaving room for some interesting future work.
|Item Type:||Conference or Workshop Item (Speech)|
|Additional Information:||Event Dates: 9-11 September 2008|
|Divisions :||Faculty of Physical Sciences and Engineering > Electronics and Computer Science > Web & Internet Science
Faculty of Physical Sciences and Engineering > Electronics and Computer Science > Electronic & Software Systems
|Accepted Date and Publication Date:||
|Date Deposited:||23 Jun 2008 11:39|
|Last Modified:||31 Mar 2016 14:11|
|Further Information:||Google Scholar|
|RDF:||RDF+N-Triples, RDF+N3, RDF+XML, Browse.|
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