Reducing latency when using Virtual Reality for teaching in sport


P Iskandar, Yulita Hanum, Gilbert, Lester and Wills, Gary (2008) Reducing latency when using Virtual Reality for teaching in sport. In, Information Technology, 2008. ITSim 2008. International Symposium on, KUALA LUMPUR, MALAYSIA, 26 - 28 Aug 2008. , 1-5.

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Description/Abstract

Latency is a frequently cited shortcoming of Virtual Reality (VR) applications. To compensate for excessive latency, prediction mechanisms may use sophisticated mathematical algorithms, which may not be appropriate for complex virtual teaching applications. This paper suggests that heuristic prediction algorithms could be used to develop more effective and general systems for VR educational applications. A fast synchronization squash simulation illustrates where heuristic prediction can be used to deal with latency problems.

Item Type: Conference or Workshop Item (Paper)
Additional Information: Event Dates: 26-28 Aug. 2008
ISBNs: 9781424423279
Divisions: Faculty of Physical and Applied Science > Electronics and Computer Science > Electronic & Software Systems
Item ID: 266784
Date Deposited: 13 Oct 2008 11:12
Last Modified: 02 Mar 2012 13:43
Contributors: P Iskandar, Yulita Hanum (Author)
Gilbert, Lester (Author)
Wills, Gary (Author)
Date: 26 September 2008
Additional Information: Event Dates: 26-28 Aug. 2008
Status: Published
Further Information:Google Scholar
URI: http://eprints.soton.ac.uk/id/eprint/266784

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