A conceptual framework for serious games


Yusoff, Amri, Crowder, Richard, Gilbert, Lester and Wills, Gary (2009) A conceptual framework for serious games. In, Ninth IEEE International Conference on Advanced Learning Technologies, Riga, Latvia, 15 - 17 Jul 2009.

Download

[img] PDF - Published Version
Download (227Kb)

Description/Abstract

A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game developers, it is difficult to justify claims that a specific game meets the learner’s requirements and/or expectations. This paper defines a conceptual model for serious games that will contribute to their design and the measurement of achievement in meeting their learning outcomes.

Item Type: Conference or Workshop Item (Paper)
Keywords: serious games, model, framework, design, concept, games design, taxonomy, serious games model, serious games framework, serious games design, serious games flow
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Faculty of Physical and Applied Science > Electronics and Computer Science > Agents, Interactions & Complexity
Faculty of Physical and Applied Science > Electronics and Computer Science > Electronic & Software Systems
Faculty of Physical and Applied Science > Physics and Astronomy
Item ID: 267690
Date Deposited: 20 Jul 2009 10:29
Last Modified: 23 Jul 2012 03:55
Contributors: Yusoff, Amri (Author)
Crowder, Richard (Author)
Gilbert, Lester (Author)
Wills, Gary (Author)
Date: 15 July 2009
Status: Published
Contact Email Address: amriyu@yahoo.com
Further Information:Google Scholar
ISI Citation Count:0
URI: http://eprints.soton.ac.uk/id/eprint/267690

Actions (login required)

View Item View Item