A conceptual framework for serious games
Yusoff, Amri, Crowder, Richard, Gilbert, Lester and Wills, Gary (2009) A conceptual framework for serious games. In, Ninth IEEE International Conference on Advanced Learning Technologies, Riga, Latvia, 15 - 17 Jul 2009.
- Published Version
A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game developers, it is difficult to justify claims that a specific game meets the learner’s requirements and/or expectations. This paper defines a conceptual model for serious games that will contribute to their design and the measurement of achievement in meeting their learning outcomes.
|Item Type:||Conference or Workshop Item (Paper)|
|Keywords:||serious games, model, framework, design, concept, games design, taxonomy, serious games model, serious games framework, serious games design, serious games flow|
|Subjects:||Q Science > QA Mathematics > QA75 Electronic computers. Computer science|
|Divisions:||Faculty of Physical Sciences and Engineering > Electronics and Computer Science > Agents, Interactions & Complexity
Faculty of Physical Sciences and Engineering > Electronics and Computer Science > Electronic & Software Systems
Faculty of Physical Sciences and Engineering > Physics and Astronomy
|Date Deposited:||20 Jul 2009 10:29|
|Last Modified:||27 Mar 2014 20:13|
|Further Information:||Google Scholar|
|ISI Citation Count:||0|
|RDF:||RDF+N-Triples, RDF+N3, RDF+XML, Browse.|
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