A conceptual framework for serious games
Yusoff, Amri, Crowder, Richard, Gilbert, Lester and Wills, Gary (2009) A conceptual framework for serious games. In, Ninth IEEE International Conference on Advanced Learning Technologies, Riga, Latvia, 15 - 17 Jul 2009.
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Description/Abstract
A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game developers, it is difficult to justify claims that a specific game meets the learner’s requirements and/or expectations. This paper defines a conceptual model for serious games that will contribute to their design and the measurement of achievement in meeting their learning outcomes.
| Item Type: | Conference or Workshop Item (Paper) |
|---|---|
| Keywords: | serious games, model, framework, design, concept, games design, taxonomy, serious games model, serious games framework, serious games design, serious games flow |
| Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
| Divisions: | Faculty of Physical and Applied Science > Electronics and Computer Science > Agents, Interactions & Complexity Faculty of Physical and Applied Science > Electronics and Computer Science > Electronic & Software Systems Faculty of Physical and Applied Science > Physics and Astronomy |
| Item ID: | 267690 |
| Date Deposited: | 20 Jul 2009 10:29 |
| Last Modified: | 23 Jul 2012 03:55 |
| Contributors: | Yusoff, Amri (Author) Crowder, Richard (Author) Gilbert, Lester (Author) Wills, Gary (Author) |
| Date: | 15 July 2009 |
| Status: | Published |
| Contact Email Address: | amriyu@yahoo.com |
| Further Information: | Google Scholar |
| ISI Citation Count: | 0 |
| URI: | http://eprints.soton.ac.uk/id/eprint/267690 |
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