Validation of Serious Games Attributes Using the Technology Acceptance Model
Yusoff, Amri, Crowder, Richard and Gilbert, Lester (2010) Validation of Serious Games Attributes Using the Technology Acceptance Model. In, The 2nd International IEEE Conference on Serious Games and Virtual Worlds for serious applications (VSGAMES 2010), Braga, Portugal, 25 - 26 Mar 2010. , 45-51.
- Published Version
The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced international students to public transport in Southampton. After completing the game, participants completed a short questionnaire and the data was analysed using structural equation modelling (SEM). The results identified the attributes and combinations of attributes that led the learner to accept and to use the serious game for learning. These findings are relevant in helping game designers and educational practitioners design serious games for effective learning.
|Item Type:||Conference or Workshop Item (Paper)|
|Additional Information:||Event Dates: March 25-26, 2010|
|Keywords:||Technology Acceptance Model; Serious games; framework; model; Attributes, Acceptance|
|Divisions:||Faculty of Physical Sciences and Engineering > Electronics and Computer Science > Electronic & Software Systems
Faculty of Physical Sciences and Engineering > Electronics and Computer Science > Agents, Interactions & Complexity
|Date Deposited:||08 Apr 2010 10:48|
|Last Modified:||27 Mar 2014 20:15|
|Further Information:||Google Scholar|
|RDF:||RDF+N-Triples, RDF+N3, RDF+XML, Browse.|
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