deGendering Games: Towards the Development of a Gender-Inclusivity Framework (GIF).

Ibrahim, Roziana, Wills, Gary and Gilbert, Lester (2010) deGendering Games: Towards the Development of a Gender-Inclusivity Framework (GIF). At Grace Hopper Conference 2010: Grace Hopper Celebration of Women in Computing, Atlanta, Georgia, 28 Sep - 02 Oct 2010. Anita Borg Institute for Women & Technology, 51.


[img] PDF (Poster) - Accepted Version
Download (497Kb)
[img] PDF (Abstract) - Published Version
Download (227Kb)


Despite the dramatic growth in gender and games research, many challenges remain in designing a more gender-inclusive game. This research addresses some problems relating to gender-inclusivity in games. A framework was proposed to provide a theoretical context and scope about gender-inclusivity in games. The framework defines gender-inclusivity in three components: (1) genre, indicates the type of game, (2) gameplay, describes the game behaviour and, (2) content, describes the game content.

Item Type: Conference or Workshop Item (Poster)
Additional Information: Event Dates: September 28th – October 2nd, 2010
Keywords: Gender-Inclusive, Games Design, Gender-Neutral, Game Framework, Video Game, Design Guidelines, Game Framework, Diversity
Divisions: Faculty of Physical Sciences and Engineering > Electronics and Computer Science > Electronic & Software Systems
ePrint ID: 271563
Date Deposited: 19 Sep 2010 18:55
Last Modified: 27 Mar 2014 20:17
Publisher: Anita Borg Institute for Women & Technology
Further Information:Google Scholar

Actions (login required)

View Item View Item