deGendering Games: Towards A Gender-Inclusive Framework For Games


Ibrahim, Roziana, Wills, Gary and Gilbert, Lester (2010) deGendering Games: Towards A Gender-Inclusive Framework For Games. In, IADIS International Conference: Games and Entertainment Technologies part of the IADIS Multiconference on Computer Science & Information Systems (MCCSIS 2010), Freiburg., Germany, 26 - 28 Jul 2010. , 127-130.

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Description/Abstract

Despite the dramatic growth of gender and games research, many challenges remain in designing a more gender-inclusive game. This article addresses the problem of differences in gender preferences in gameplay, conflict resolution, response to stimulation, rewards, genre, content, environment and design features. These unresolved issues have created gaps in designing a more gender-inclusive game. This paper argues a more gender-inclusive game is achievable by incorporating gender-inclusive components during the design process. The proposed framework defines gender-inclusivity in three key components: (1) genre, which indicates the type of game, (2) gameplay, which describes the game behaviour and (3) content, which describes the game content. Some applications of the framework are outlined.

Item Type: Conference or Workshop Item (Paper)
Additional Information: Event Dates: July 26th – 28th, 2010
ISBNs: 9789728939151
Keywords: Gender-Inclusive, Games Design, Gender-Neutral, Game Framework, Video Game, Design Guidelines, Game Framework, Diversity
Divisions: Faculty of Physical Sciences and Engineering > Electronics and Computer Science > Electronic & Software Systems
ePrint ID: 271564
Date Deposited: 19 Sep 2010 19:04
Last Modified: 27 Mar 2014 20:17
Further Information:Google Scholar
URI: http://eprints.soton.ac.uk/id/eprint/271564

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