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A manufactured past: virtual reality in archaeology

A manufactured past: virtual reality in archaeology
A manufactured past: virtual reality in archaeology
Virtual reality and visualisation technologies developed over the past thirty years have been readily accessible to the archaeological community since the mid 1990s. Despite the high profile of virtual archaeology (Reilly 1991) both within the media and professional archaeology it has not been taken on board as a generally useful and standard technique by archaeologists. In this article we wish to discuss the technical and other issues which have resulted in a reluctance to adopt virtual archaeology and, more importantly, discuss ways forward that can enable us routinely to benefit from this technology in the diversity of archaeological practice.
virtual reality, virtual archaeology, reconstruction, x3d, vrml
15
Goodrick, Glyn
0bba72a3-67c5-4d2e-8483-83551378df68
Earl, Graeme
724c73ef-c3dd-4e4f-a7f5-0557e81f8326
Huggett, Jeremy
96efa65a-ab9c-4fd4-9cd5-b30392d712b9
Ross, Seamus
8d2eea22-8802-4ed5-b76a-abf8dbc41199
Goodrick, Glyn
0bba72a3-67c5-4d2e-8483-83551378df68
Earl, Graeme
724c73ef-c3dd-4e4f-a7f5-0557e81f8326
Huggett, Jeremy
96efa65a-ab9c-4fd4-9cd5-b30392d712b9
Ross, Seamus
8d2eea22-8802-4ed5-b76a-abf8dbc41199

Goodrick, Glyn and Earl, Graeme , Huggett, Jeremy and Ross, Seamus (eds.) (2004) A manufactured past: virtual reality in archaeology. Internet Archaeology, 15.

Record type: Article

Abstract

Virtual reality and visualisation technologies developed over the past thirty years have been readily accessible to the archaeological community since the mid 1990s. Despite the high profile of virtual archaeology (Reilly 1991) both within the media and professional archaeology it has not been taken on board as a generally useful and standard technique by archaeologists. In this article we wish to discuss the technical and other issues which have resulted in a reluctance to adopt virtual archaeology and, more importantly, discuss ways forward that can enable us routinely to benefit from this technology in the diversity of archaeological practice.

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More information

Published date: 2004
Keywords: virtual reality, virtual archaeology, reconstruction, x3d, vrml

Identifiers

Local EPrints ID: 28767
URI: http://eprints.soton.ac.uk/id/eprint/28767
PURE UUID: b6d48b6a-078f-4f4e-aa6f-d0f683dd6640
ORCID for Graeme Earl: ORCID iD orcid.org/0000-0001-9077-4605

Catalogue record

Date deposited: 08 May 2006
Last modified: 12 Dec 2021 03:00

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Contributors

Author: Glyn Goodrick
Author: Graeme Earl ORCID iD
Editor: Jeremy Huggett
Editor: Seamus Ross

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