Investigating performance and preference for novel 2D and 3D bookmark user interfaces
Investigating performance and preference for novel 2D and 3D bookmark user interfaces
Bookmark management systems provide users with a certain degree of flexibility to organize their information under a hierarchical tree structure. However, in order for such flexibility to be beneficial, users require systematic skills and efforts in categorization. Recent research suggests that user interface designers need to observe the cognitive, perceptual, and motor performance of humans interacting in the physical world, and model the demands of a certain task to create interaction metaphors (Bowman et al, 2008). In this study, undergraduate students were tested on a series of usability tasks within 2D and 3D environments, based on the Garden Metaphor. Their performance and preference with regards to the relative effectiveness of the 2D and 3D conceptual prototyping were also solicited. All the participants were found to have a faster response time in 2D; however, 85% of the male participants favored the 3D interface,which looked more realistic, incorporating multiple viewing perspectives.
Shen, Siu-Tsen
3d7a9237-0668-4ebe-87a5-2725b268fbd3
Prior, Stephen D.
9c753e49-092a-4dc5-b4cd-6d5ff77e9ced
26 October 2013
Shen, Siu-Tsen
3d7a9237-0668-4ebe-87a5-2725b268fbd3
Prior, Stephen D.
9c753e49-092a-4dc5-b4cd-6d5ff77e9ced
Shen, Siu-Tsen and Prior, Stephen D.
(2013)
Investigating performance and preference for novel 2D and 3D bookmark user interfaces.
2013 International Conference on Innovation, Communication and Engineering, Qingdao, China.
25 Oct - 02 Nov 2013.
Record type:
Conference or Workshop Item
(Paper)
Abstract
Bookmark management systems provide users with a certain degree of flexibility to organize their information under a hierarchical tree structure. However, in order for such flexibility to be beneficial, users require systematic skills and efforts in categorization. Recent research suggests that user interface designers need to observe the cognitive, perceptual, and motor performance of humans interacting in the physical world, and model the demands of a certain task to create interaction metaphors (Bowman et al, 2008). In this study, undergraduate students were tested on a series of usability tasks within 2D and 3D environments, based on the Garden Metaphor. Their performance and preference with regards to the relative effectiveness of the 2D and 3D conceptual prototyping were also solicited. All the participants were found to have a faster response time in 2D; however, 85% of the male participants favored the 3D interface,which looked more realistic, incorporating multiple viewing perspectives.
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Published date: 26 October 2013
Venue - Dates:
2013 International Conference on Innovation, Communication and Engineering, Qingdao, China, 2013-10-25 - 2013-11-02
Organisations:
Computational Engineering & Design Group
Identifiers
Local EPrints ID: 359684
URI: http://eprints.soton.ac.uk/id/eprint/359684
PURE UUID: 82210dc6-67d1-4a98-b1f0-b7afcea28ab3
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Date deposited: 08 Nov 2013 13:14
Last modified: 11 Dec 2021 04:40
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Contributors
Author:
Siu-Tsen Shen
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