The University of Southampton
University of Southampton Institutional Repository

Advergames and meaningful experiences: towards a conceptual framework for contextual advergames for cross-cultural consumer behaviour

Advergames and meaningful experiences: towards a conceptual framework for contextual advergames for cross-cultural consumer behaviour
Advergames and meaningful experiences: towards a conceptual framework for contextual advergames for cross-cultural consumer behaviour
This is a conceptual paper based on the influence of culture in marketing and advertising strategies, involving advergames in cross-cultural consumer behaviour. The power of games as engaging activities has been utilized in order to encourage people to perform different tasks, opening a new paradigm for advertising and marketing in the global market. As this influence emerges in the context of global culture, it is necessary to understand the impact of games utilized for advertising purposes across different cultures. This paper synthesises current thinking in advergaming with cultural issues for cross-cultural design and cross-cultural consumer behaviour, focusing on advergaming design and questioning aspects related to content, form and user interface. For that, we provide a conceptual framework for advergames that could combine contextual experiences and embed cross-cultural consumer behaviour, considering all the affordances of the advergame. The framework for Contextual Advergames for Cross-Cultural Consumer Behaviour (CACCCB) merges elements such as content, culture, context and consumer needs and values, underlining the importance of each component of the advergame design in this scenario. The value of this paper lies in the establishment of a framework that could be employed to resolve global management of cultural variations for applications involving games in advertising, marketing and brand management.
cross-cultural design, cross-cultural advergames, cross-cultural consumer behaviour, contextual design, culture
Wanick Vieira, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Ranchhod, Ashokkumar
4502275c-3dca-4c29-a2cb-3a0356e4de0e
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
Wanick Vieira, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Ranchhod, Ashokkumar
4502275c-3dca-4c29-a2cb-3a0356e4de0e
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0

Wanick Vieira, Vanissa, Ranchhod, Ashokkumar and Wills, Gary (2014) Advergames and meaningful experiences: towards a conceptual framework for contextual advergames for cross-cultural consumer behaviour. 4th INTERREG Conference : "Global Culture and Creativity: from Design to Innovation and Enterprise?", Winchester School of Art, Winchester, United Kingdom. 06 - 07 Nov 2014. 23 pp .

Record type: Conference or Workshop Item (Paper)

Abstract

This is a conceptual paper based on the influence of culture in marketing and advertising strategies, involving advergames in cross-cultural consumer behaviour. The power of games as engaging activities has been utilized in order to encourage people to perform different tasks, opening a new paradigm for advertising and marketing in the global market. As this influence emerges in the context of global culture, it is necessary to understand the impact of games utilized for advertising purposes across different cultures. This paper synthesises current thinking in advergaming with cultural issues for cross-cultural design and cross-cultural consumer behaviour, focusing on advergaming design and questioning aspects related to content, form and user interface. For that, we provide a conceptual framework for advergames that could combine contextual experiences and embed cross-cultural consumer behaviour, considering all the affordances of the advergame. The framework for Contextual Advergames for Cross-Cultural Consumer Behaviour (CACCCB) merges elements such as content, culture, context and consumer needs and values, underlining the importance of each component of the advergame design in this scenario. The value of this paper lies in the establishment of a framework that could be employed to resolve global management of cultural variations for applications involving games in advertising, marketing and brand management.

Text
CACCCB-paper-v6FINAL.pdf - Author's Original
Restricted to Registered users only
Available under License Other.
Download (339kB)
Request a copy

More information

Submitted date: 7 November 2014
Published date: November 2014
Venue - Dates: 4th INTERREG Conference : "Global Culture and Creativity: from Design to Innovation and Enterprise?", Winchester School of Art, Winchester, United Kingdom, 2014-11-06 - 2014-11-07
Keywords: cross-cultural design, cross-cultural advergames, cross-cultural consumer behaviour, contextual design, culture
Organisations: Electronics & Computer Science, Winchester School of Art

Identifiers

Local EPrints ID: 371789
URI: http://eprints.soton.ac.uk/id/eprint/371789
PURE UUID: 0c4ff217-1c14-4d3a-a4e3-275e9df58857
ORCID for Vanissa Wanick Vieira: ORCID iD orcid.org/0000-0002-6367-1202
ORCID for Ashokkumar Ranchhod: ORCID iD orcid.org/0000-0003-4269-8825
ORCID for Gary Wills: ORCID iD orcid.org/0000-0001-5771-4088

Catalogue record

Date deposited: 18 Nov 2014 15:34
Last modified: 14 Dec 2024 02:53

Export record

Contributors

Author: Ashokkumar Ranchhod ORCID iD
Author: Gary Wills ORCID iD

Download statistics

Downloads from ePrints over the past year. Other digital versions may also be available to download e.g. from the publisher's website.

View more statistics

Atom RSS 1.0 RSS 2.0

Contact ePrints Soton: eprints@soton.ac.uk

ePrints Soton supports OAI 2.0 with a base URL of http://eprints.soton.ac.uk/cgi/oai2

This repository has been built using EPrints software, developed at the University of Southampton, but available to everyone to use.

We use cookies to ensure that we give you the best experience on our website. If you continue without changing your settings, we will assume that you are happy to receive cookies on the University of Southampton website.

×