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Integrating ACT-R Cognitive Models with the Unity Game Engine

Integrating ACT-R Cognitive Models with the Unity Game Engine
Integrating ACT-R Cognitive Models with the Unity Game Engine
The main aim of the chapter is to describe how cognitive models, developed using the ACT-R cognitive architecture, can be integrated with the Unity game engine in order to support the intelligent control of virtual characters in both 2D and 3D virtual environments. ACT-R is a cognitive architecture that has been widely used to model various aspects of human cognition, such as learning, memory, problem-solving, reasoning and so on. Unity, on the other hand, is a very popular game engine that can be used to develop 2D and 3D environments for both game and non-game purposes. The ability to integrate ACT-R cognitive models with the Unity game engine thus supports the effort to create virtual characters that incorporate at least some of the capabilities and constraints of the human cognitive system.
virtual environment, cognitive architecture, game engine, cognitive modelling, virtual robotics, virtual agents, act-r, unity
IGI Global
Smart, Paul R
cd8a3dbf-d963-4009-80fb-76ecc93579df
Scutt, Tom
c966fd34-1b2d-4e02-96ba-46f01bf63ef0
Sycara, Katia
df200c43-d34d-4093-bb4e-493fea2d0732
Shadbolt, Nigel
5c5acdf4-ad42-49b6-81fe-e9db58c2caf7
Turner, Jeremy O
Nixon, Michael
Bernardet, Ulysses
DiPaola, Steve
Smart, Paul R
cd8a3dbf-d963-4009-80fb-76ecc93579df
Scutt, Tom
c966fd34-1b2d-4e02-96ba-46f01bf63ef0
Sycara, Katia
df200c43-d34d-4093-bb4e-493fea2d0732
Shadbolt, Nigel
5c5acdf4-ad42-49b6-81fe-e9db58c2caf7
Turner, Jeremy O
Nixon, Michael
Bernardet, Ulysses
DiPaola, Steve

Smart, Paul R, Scutt, Tom, Sycara, Katia and Shadbolt, Nigel (2016) Integrating ACT-R Cognitive Models with the Unity Game Engine. In, Turner, Jeremy O, Nixon, Michael, Bernardet, Ulysses and DiPaola, Steve (eds.) Integrating Cognitive Architectures into Virtual Character Design. (Advances in Computational Intelligence and Robotics) Hershey, Pennsylvania, USA. IGI Global.

Record type: Book Section

Abstract

The main aim of the chapter is to describe how cognitive models, developed using the ACT-R cognitive architecture, can be integrated with the Unity game engine in order to support the intelligent control of virtual characters in both 2D and 3D virtual environments. ACT-R is a cognitive architecture that has been widely used to model various aspects of human cognition, such as learning, memory, problem-solving, reasoning and so on. Unity, on the other hand, is a very popular game engine that can be used to develop 2D and 3D environments for both game and non-game purposes. The ability to integrate ACT-R cognitive models with the Unity game engine thus supports the effort to create virtual characters that incorporate at least some of the capabilities and constraints of the human cognitive system.

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ACTR-Unityv10.pdf - Accepted Manuscript
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More information

Published date: 1 June 2016
Keywords: virtual environment, cognitive architecture, game engine, cognitive modelling, virtual robotics, virtual agents, act-r, unity
Organisations: Web & Internet Science

Identifiers

Local EPrints ID: 379960
URI: http://eprints.soton.ac.uk/id/eprint/379960
PURE UUID: dd8d261f-f517-4fea-9eed-539cc7012e83
ORCID for Paul R Smart: ORCID iD orcid.org/0000-0001-9989-5307

Catalogue record

Date deposited: 02 Aug 2015 22:11
Last modified: 15 Mar 2024 03:15

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Contributors

Author: Paul R Smart ORCID iD
Author: Tom Scutt
Author: Katia Sycara
Author: Nigel Shadbolt
Editor: Jeremy O Turner
Editor: Michael Nixon
Editor: Ulysses Bernardet
Editor: Steve DiPaola

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