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A Research Framework for Engineering Location-Based Poetics

A Research Framework for Engineering Location-Based Poetics
A Research Framework for Engineering Location-Based Poetics
Technology has always created new opportunities for storytelling, but in the last few decades the rate of change in technology has accelerated enormously, and our technological platforms have become fluid and uncertain. This is a problem because there is a relationship between the affordances and characteristics of the technology, and the poetics of our storytelling using that technology. In essence, different types of technology are good for telling different types of story in different ways, and yet technology is developed without any sense of its embedded poetics, and writers are left to experiment with the results. For example, location-based systems are now common, and there are many apps that experiment with location and storytelling, but the poetics of location-based narratives are poorly understood, and thus have not informed the development of those apps. In this paper we present a research framework, drawing on techniques from participatory design, UX, and Games Design, for exploring how writers can be involved in the process of building new software and as a result co-create both location-based technology and new location-based narrative forms.
Millard, David
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Hargood, Charlie
9c24b7b0-ee48-41ba-9868-5b97b804f7d3
Millard, David
4f19bca5-80dc-4533-a101-89a5a0e3b372
Hargood, Charlie
9c24b7b0-ee48-41ba-9868-5b97b804f7d3

Millard, David and Hargood, Charlie (2015) A Research Framework for Engineering Location-Based Poetics. Narrative and Hypertext Workshop, held in conjunction with ACM Hypertext 2016.

Record type: Conference or Workshop Item (Paper)

Abstract

Technology has always created new opportunities for storytelling, but in the last few decades the rate of change in technology has accelerated enormously, and our technological platforms have become fluid and uncertain. This is a problem because there is a relationship between the affordances and characteristics of the technology, and the poetics of our storytelling using that technology. In essence, different types of technology are good for telling different types of story in different ways, and yet technology is developed without any sense of its embedded poetics, and writers are left to experiment with the results. For example, location-based systems are now common, and there are many apps that experiment with location and storytelling, but the poetics of location-based narratives are poorly understood, and thus have not informed the development of those apps. In this paper we present a research framework, drawing on techniques from participatory design, UX, and Games Design, for exploring how writers can be involved in the process of building new software and as a result co-create both location-based technology and new location-based narrative forms.

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More information

Published date: 2015
Venue - Dates: Narrative and Hypertext Workshop, held in conjunction with ACM Hypertext 2016, 2015-01-01
Organisations: Web & Internet Science

Identifiers

Local EPrints ID: 388165
URI: http://eprints.soton.ac.uk/id/eprint/388165
PURE UUID: daa6bffe-1e9f-4f1c-841e-6f6920fed9bc
ORCID for David Millard: ORCID iD orcid.org/0000-0002-7512-2710

Catalogue record

Date deposited: 19 Feb 2016 12:28
Last modified: 15 Mar 2024 02:59

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Contributors

Author: David Millard ORCID iD
Author: Charlie Hargood

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