De/construction sites: Romans and the digital playground

Earl, Graeme Peter (2007) De/construction sites: Romans and the digital playground. In, Bowen, Jonathan, Keene, Suzanne and MacDonald, Lindsay (eds.) Proceedings of the Electronic Visualisation and the Arts London 2007 Conference held at the London College of Communication, University of the Arts London 11-13 July 2007. EVA London 2007, London College of Communication University of the Arts Hampton Hill, UK, EVA Conferences International, 1-11.


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The Roman world as attested to archaeologically and as interacted with today has its expression in a great many computational and other media. The place of visualisation within this has been paramount. This paper argues that the process of digitally constructing the Roman world and the exploration of the resultant models are useful methods for interpretation and influential factors in the creation of a popular Roman aesthetic. Furthermore, it suggests ways in which novel computational techniques enable the systematic deconstruction of such models, in turn re-purposing the many extant representations of Roman architecture and material culture.

Item Type: Book Section
ISBNs: 0954314689 (hardback)
Related URLs:
Keywords: Roman archaeology, 3d modelling, computer games
Subjects: C Auxiliary Sciences of History > CC Archaeology
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions : University Structure - Pre August 2011 > School of Humanities > Archaeology
ePrint ID: 47102
Accepted Date and Publication Date:
July 2007Published
Date Deposited: 30 Jul 2007
Last Modified: 31 Mar 2016 12:22

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