De/construction sites: Romans and the digital playground
Earl, Graeme Peter (2007) De/construction sites: Romans and the digital playground. In, Bowen, Jonathan, Keene, Suzanne and MacDonald, Lindsay (eds.) Proceedings of the Electronic Visualisation and the Arts London 2007 Conference held at the London College of Communication, University of the Arts London 11-13 July 2007. EVA London 2007, London College of Communication University of the Arts Hampton Hill, UK, EVA Conferences International, 1-11.
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The Roman world as attested to archaeologically and as interacted with today has its expression in a great many computational and other media. The place of visualisation within this has been paramount. This paper argues that the process of digitally constructing the Roman world and the exploration of the resultant models are useful methods for interpretation and influential factors in the creation of a popular Roman aesthetic. Furthermore, it suggests ways in which novel computational techniques enable the systematic deconstruction of such models, in turn re-purposing the many extant representations of Roman architecture and material culture.
|Item Type:||Book Section|
|Keywords:||Roman archaeology, 3d modelling, computer games|
|Subjects:||C Auxiliary Sciences of History > CC Archaeology
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
|Divisions:||University Structure - Pre August 2011 > School of Humanities > Archaeology
|Date Deposited:||30 Jul 2007|
|Last Modified:||27 Mar 2014 18:31|
|RDF:||RDF+N-Triples, RDF+N3, RDF+XML, Browse.|
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