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Computer programming for Key Stage 3

Computer programming for Key Stage 3
Computer programming for Key Stage 3
This document illustrates how the yearly objectives from the Framework for teaching ICT capability: Years 7, 8 and 9 can be grouped together and taught in a way that promotes and utilises knowledge and understanding of computing. Programming is a core activity of computing because it enables the user to access and release the potential of the computer they are using. Computer programming can be likened to playing chess - although there is a relatively small set of simple rules, it is the strategic and sustained application of those rules that can create interesting games between children or intellectual fights between grand masters. The same with programming, the first applications of the rules can produce the interesting results, fun play on graphics, numbers or words. But, there is no boundary preventing the learner moving all the way to being the grand master of computer programs. Once you can do it, the sky's the limit over what you can make computers do.

This paper is the focus of the Workshop discussions of Computer Programming for Key Stage 3
computer programming, school, key stage 3
Woollard, W.J.
85f363e3-9708-4740-acf7-3fe0d1845001
Woollard, W.J.
85f363e3-9708-4740-acf7-3fe0d1845001

Woollard, W.J. (2009) Computer programming for Key Stage 3. Computing at School Conference, Cambridge, UK. 05 - 06 Feb 2009. 18 pp .

Record type: Conference or Workshop Item (Paper)

Abstract

This document illustrates how the yearly objectives from the Framework for teaching ICT capability: Years 7, 8 and 9 can be grouped together and taught in a way that promotes and utilises knowledge and understanding of computing. Programming is a core activity of computing because it enables the user to access and release the potential of the computer they are using. Computer programming can be likened to playing chess - although there is a relatively small set of simple rules, it is the strategic and sustained application of those rules that can create interesting games between children or intellectual fights between grand masters. The same with programming, the first applications of the rules can produce the interesting results, fun play on graphics, numbers or words. But, there is no boundary preventing the learner moving all the way to being the grand master of computer programs. Once you can do it, the sky's the limit over what you can make computers do.

This paper is the focus of the Workshop discussions of Computer Programming for Key Stage 3

Text
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More information

Published date: 5 February 2009
Venue - Dates: Computing at School Conference, Cambridge, UK, 2009-02-05 - 2009-02-06
Keywords: computer programming, school, key stage 3

Identifiers

Local EPrints ID: 65441
URI: http://eprints.soton.ac.uk/id/eprint/65441
PURE UUID: 73b03961-0940-4ce6-99f4-f315527ce018
ORCID for W.J. Woollard: ORCID iD orcid.org/0000-0002-4518-0784

Catalogue record

Date deposited: 16 Feb 2009
Last modified: 14 Mar 2024 02:41

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