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An application driven comparison of depth perception on desktop 3D displays

An application driven comparison of depth perception on desktop 3D displays
An application driven comparison of depth perception on desktop 3D displays
Desktop 3D displays vary in their optical design and this results in a significant variation in the way in which stereo images are physically displayed on different 3D displays. When precise depth judgements need to be made these differences may become critical to task performance. Applications where this is a particular issue include medical imaging, geoscience and scientific visualization. We investigate perceived depth thresholds for four classes of desktop 3D display; full resolution, row interleaved, column interleaved and colour-column interleaved. Given the same input image resolution we calculate the physical view resolution for each class of display to geometrically predict its minimum perceived depth threshold. To verify our geometric predictions we present the design of a task where viewers are required to judge which of two neighboring squares lies in front of the other. We report results from a trial using this task where participants are randomly asked to judge whether they can perceive one of four levels of image disparity (0,2,4 and 6 pixels) on seven different desktop 3D displays. The results show a strong effect and the task produces reliable results that are sensitive to display differences. However, we conclude that depth judgement performance cannot always be predicted from display geometry alone. Other system factors, including software drivers, electronic interfaces, and individual participant differences must also be considered when choosing a 3D display to make critical depth judgements
64900H
SPIE - The International Society for Optical Engineering
Holliman, Nick
ecac0c38-bb59-42b7-a55a-a4d5fc7cf68f
Froner, Barbara
59d04f7c-ac0a-46ca-bbea-b2bd60cac17b
Liversedge, Simon P.
3ebda3f3-d930-4f89-85d5-5654d8fe7dee
Woods, Andrew J.
Dodgson, Neil A.
Merritt, John O.
Bolas, Mark T.
McDowell, Ian E.
Holliman, Nick
ecac0c38-bb59-42b7-a55a-a4d5fc7cf68f
Froner, Barbara
59d04f7c-ac0a-46ca-bbea-b2bd60cac17b
Liversedge, Simon P.
3ebda3f3-d930-4f89-85d5-5654d8fe7dee
Woods, Andrew J.
Dodgson, Neil A.
Merritt, John O.
Bolas, Mark T.
McDowell, Ian E.

Holliman, Nick, Froner, Barbara and Liversedge, Simon P. (2007) An application driven comparison of depth perception on desktop 3D displays. In, Woods, Andrew J., Dodgson, Neil A., Merritt, John O., Bolas, Mark T. and McDowell, Ian E. (eds.) Stereoscopic Displays and Virtual Reality Systems XIV. (Proceedings of SPIE, 6490) SPIE - The International Society for Optical Engineering, 64900H. (doi:10.1117/12.706275).

Record type: Book Section

Abstract

Desktop 3D displays vary in their optical design and this results in a significant variation in the way in which stereo images are physically displayed on different 3D displays. When precise depth judgements need to be made these differences may become critical to task performance. Applications where this is a particular issue include medical imaging, geoscience and scientific visualization. We investigate perceived depth thresholds for four classes of desktop 3D display; full resolution, row interleaved, column interleaved and colour-column interleaved. Given the same input image resolution we calculate the physical view resolution for each class of display to geometrically predict its minimum perceived depth threshold. To verify our geometric predictions we present the design of a task where viewers are required to judge which of two neighboring squares lies in front of the other. We report results from a trial using this task where participants are randomly asked to judge whether they can perceive one of four levels of image disparity (0,2,4 and 6 pixels) on seven different desktop 3D displays. The results show a strong effect and the task produces reliable results that are sensitive to display differences. However, we conclude that depth judgement performance cannot always be predicted from display geometry alone. Other system factors, including software drivers, electronic interfaces, and individual participant differences must also be considered when choosing a 3D display to make critical depth judgements

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Published date: 2007

Identifiers

Local EPrints ID: 146279
URI: http://eprints.soton.ac.uk/id/eprint/146279
PURE UUID: 9dae5295-e541-492b-991b-22a861a94a65

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Date deposited: 09 Jun 2010 09:07
Last modified: 14 Mar 2024 00:54

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Contributors

Author: Nick Holliman
Author: Barbara Froner
Author: Simon P. Liversedge
Editor: Andrew J. Woods
Editor: Neil A. Dodgson
Editor: John O. Merritt
Editor: Mark T. Bolas
Editor: Ian E. McDowell

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