Educational validity of business gaming simulation: a research methodology framework
Educational validity of business gaming simulation: a research methodology framework
Many past educational validity studies of business gaming simulation, and more specifically total enterprise simulation, have been inconclusive. Studies have focused on the weaknesses of business gaming simulation; which is often regarded as an educational medium that has limitations regarding learning effectiveness. However, no attempts have been made to provide guidelines for assessing educational validity in terms of building, implementing, and validating business gaming simulation. Accordingly, this study has combined literature on learning, simulation design, and research methods to formulate a methodology to assess the educational validity of total enterprise simulation;the concepts of which can be applied more broadly to business gaming simulation. The authors propose that the framework introduced within this article can provide a foundation for future educational validity studies that can assist simulation designers to implement valuable and powerful simulation learning media in the future.
705-723
Stainton, Andrew J.
05c02cfd-aaa5-4a21-91e1-b5ea9fdb702d
Johnson, Johnnie E.
6d9f1a51-38a8-4011-a792-bfc82040fac4
Borodicz, Edward P.
0002ce5d-051d-45cd-9385-bf1f6fe5984f
April 2010
Stainton, Andrew J.
05c02cfd-aaa5-4a21-91e1-b5ea9fdb702d
Johnson, Johnnie E.
6d9f1a51-38a8-4011-a792-bfc82040fac4
Borodicz, Edward P.
0002ce5d-051d-45cd-9385-bf1f6fe5984f
Stainton, Andrew J., Johnson, Johnnie E. and Borodicz, Edward P.
(2010)
Educational validity of business gaming simulation: a research methodology framework.
Simulation and Gaming, 41 (5), .
(doi:10.1177/1046878109353467).
Abstract
Many past educational validity studies of business gaming simulation, and more specifically total enterprise simulation, have been inconclusive. Studies have focused on the weaknesses of business gaming simulation; which is often regarded as an educational medium that has limitations regarding learning effectiveness. However, no attempts have been made to provide guidelines for assessing educational validity in terms of building, implementing, and validating business gaming simulation. Accordingly, this study has combined literature on learning, simulation design, and research methods to formulate a methodology to assess the educational validity of total enterprise simulation;the concepts of which can be applied more broadly to business gaming simulation. The authors propose that the framework introduced within this article can provide a foundation for future educational validity studies that can assist simulation designers to implement valuable and powerful simulation learning media in the future.
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Published date: April 2010
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Local EPrints ID: 154201
URI: http://eprints.soton.ac.uk/id/eprint/154201
ISSN: 1046-8781
PURE UUID: 2ce456b8-9790-4646-8e60-c293f4f128d0
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Date deposited: 25 May 2010 10:40
Last modified: 14 Mar 2024 01:33
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Author:
Johnnie E. Johnson
Author:
Edward P. Borodicz
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