Stand-alone computers supporting learning dialogues in primary classrooms
Stand-alone computers supporting learning dialogues in primary classrooms
This paper focuses on three distinctive ways in which educational software can
support learning dialogues in primary classrooms. After a re-capitulation of published research on Initiation Discussion Response Feedback (IDRF) exchanges, where the computer is used to stimulate discussion and then direct it through using feedback, we ask if there are other ways in which educational software and pedagogy can combine to support learning dialogues. We describe the effect of combining preparation for exploratory talk at the computer with group strategy games played against the computer and then we discuss, with examples, the role of software (in this case Bubble Dialogue) that allows groups to externalise their thoughts in order to reflect upon them. We argue that these three types of educational activity exemplify distinctive ways in which the computer enters into and supports educational dialogues.
Computers: Talk: Primary Education: Software design: Discourse Analysis: Collaborative learning
851-860
Wegerif, Rupert
668d3f54-3ad9-492d-a20f-1f81344dd57d
Littleton, Karen
373921ac-ac0d-4af0-8fef-6d6e2b3d211b
Jones, Anne
c7d6737f-ea7d-40a2-82bb-462c721da94c
2005
Wegerif, Rupert
668d3f54-3ad9-492d-a20f-1f81344dd57d
Littleton, Karen
373921ac-ac0d-4af0-8fef-6d6e2b3d211b
Jones, Anne
c7d6737f-ea7d-40a2-82bb-462c721da94c
Wegerif, Rupert, Littleton, Karen and Jones, Anne
(2005)
Stand-alone computers supporting learning dialogues in primary classrooms.
International Journal of Educational Research, 39 (8), .
(doi:10.1016/j.ijer.2004.11.007).
Abstract
This paper focuses on three distinctive ways in which educational software can
support learning dialogues in primary classrooms. After a re-capitulation of published research on Initiation Discussion Response Feedback (IDRF) exchanges, where the computer is used to stimulate discussion and then direct it through using feedback, we ask if there are other ways in which educational software and pedagogy can combine to support learning dialogues. We describe the effect of combining preparation for exploratory talk at the computer with group strategy games played against the computer and then we discuss, with examples, the role of software (in this case Bubble Dialogue) that allows groups to externalise their thoughts in order to reflect upon them. We argue that these three types of educational activity exemplify distinctive ways in which the computer enters into and supports educational dialogues.
Text
IJERWeg&Little.pdf
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More information
Submitted date: 24 November 2003
Published date: 2005
Additional Information:
Although published in 2005 the official date is 2003 for some reason to do with this journal's publication schedule.
Keywords:
Computers: Talk: Primary Education: Software design: Discourse Analysis: Collaborative learning
Identifiers
Local EPrints ID: 16289
URI: http://eprints.soton.ac.uk/id/eprint/16289
PURE UUID: 992f0135-de68-4039-be8d-2e69ef14bc6e
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Date deposited: 20 Jul 2005
Last modified: 15 Mar 2024 05:47
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Contributors
Author:
Rupert Wegerif
Author:
Karen Littleton
Author:
Anne Jones
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