Editorial. Special issue on deliberation with computers: exploring the distinctive contribution of new technologies to collaborative thinking and learning
Editorial. Special issue on deliberation with computers: exploring the distinctive contribution of new technologies to collaborative thinking and learning
This paper focuses on three distinctive ways in which educational software can support learning dialogues in primary classrooms. After a re-capitulation of published research on Initiation, Discussion, Response, Feedback (IDRF) exchanges, where the computer is used to stimulate discussion and then direct it through using feedback, we ask if there are other ways in which educational software and pedagogy can combine to support learning dialogues. We describe the effect of combining preparation for exploratory talk at the computer with group strategy games played against the computer and then we discuss, with examples, the role of software (in this case Bubble Dialogue) that allows groups to externalise their thoughts in order to reflect upon them. We argue that these three types of educational activity exemplify distinctive ways in which the computer enters into and supports educational dialogues.
computers, talk, primary education, software design discourse analysis, collaborative learning
787-791
Littleton, Karen
373921ac-ac0d-4af0-8fef-6d6e2b3d211b
Wegerif, Rupert
668d3f54-3ad9-492d-a20f-1f81344dd57d
2003
Littleton, Karen
373921ac-ac0d-4af0-8fef-6d6e2b3d211b
Wegerif, Rupert
668d3f54-3ad9-492d-a20f-1f81344dd57d
Littleton, Karen and Wegerif, Rupert
(eds.)
(2003)
Editorial. Special issue on deliberation with computers: exploring the distinctive contribution of new technologies to collaborative thinking and learning.
International Journal of Educational Research, 39 (8), .
(doi:10.1016/j.ijer.2004.11.001).
Abstract
This paper focuses on three distinctive ways in which educational software can support learning dialogues in primary classrooms. After a re-capitulation of published research on Initiation, Discussion, Response, Feedback (IDRF) exchanges, where the computer is used to stimulate discussion and then direct it through using feedback, we ask if there are other ways in which educational software and pedagogy can combine to support learning dialogues. We describe the effect of combining preparation for exploratory talk at the computer with group strategy games played against the computer and then we discuss, with examples, the role of software (in this case Bubble Dialogue) that allows groups to externalise their thoughts in order to reflect upon them. We argue that these three types of educational activity exemplify distinctive ways in which the computer enters into and supports educational dialogues.
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Published date: 2003
Keywords:
computers, talk, primary education, software design discourse analysis, collaborative learning
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Local EPrints ID: 18178
URI: http://eprints.soton.ac.uk/id/eprint/18178
PURE UUID: 5aecc84f-d7f6-4859-a00b-12ea935220cb
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Date deposited: 21 Nov 2005
Last modified: 15 Mar 2024 06:03
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Contributors
Editor:
Karen Littleton
Editor:
Rupert Wegerif
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