Virtual windows to the past: reconstructing the ‘Ceramics
Workshop’ at Zominthos, Crete
Virtual windows to the past: reconstructing the ‘Ceramics
Workshop’ at Zominthos, Crete
The reconstruction of the ‘Ceramics Workshop’ at Zominthos, Crete is an ideal example of the contribution of computer graphics to the interpretation of archaeological data. Room 13 has been interpreted as a ceramics workshop without taking into account the peculiar absence of windows. A virtual reconstruction and illumination analysis of this area helped to identify its plausible uses, while several alternative models enabled a comprehensive approach to the simulation of lighting. This paper will discuss the decision making process based on the archaeological evidence and will address all the possible readings of this ambiguous dataset by explicitly examining the various structural and lighting models produced, while trying to understand how people perceive the environment and interact with it
Papadopoulos, Constantinos
1151d2e7-6e63-4005-a2f9-2b1b4d0e2c97
Sakellarakis, Yannis
cb7f6b0a-b288-4fbd-9088-9d3e6293fd3b
Papadopoulos, Constantinos
1151d2e7-6e63-4005-a2f9-2b1b4d0e2c97
Sakellarakis, Yannis
cb7f6b0a-b288-4fbd-9088-9d3e6293fd3b
Papadopoulos, Constantinos and Sakellarakis, Yannis
(2010)
Virtual windows to the past: reconstructing the ‘Ceramics
Workshop’ at Zominthos, Crete.
Melero, J., Cano, P. and Revelles, J.
(eds.)
In Proceedings of Computer Applications & Quantitative Methods in Archaeology 2010.
Universidad de Granada..
(In Press)
Record type:
Conference or Workshop Item
(Paper)
Abstract
The reconstruction of the ‘Ceramics Workshop’ at Zominthos, Crete is an ideal example of the contribution of computer graphics to the interpretation of archaeological data. Room 13 has been interpreted as a ceramics workshop without taking into account the peculiar absence of windows. A virtual reconstruction and illumination analysis of this area helped to identify its plausible uses, while several alternative models enabled a comprehensive approach to the simulation of lighting. This paper will discuss the decision making process based on the archaeological evidence and will address all the possible readings of this ambiguous dataset by explicitly examining the various structural and lighting models produced, while trying to understand how people perceive the environment and interact with it
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Accepted/In Press date: 2010
Venue - Dates:
Computer Applications & Quantitative Methods in Archaeology, Granada, Spain, 2010-01-01
Organisations:
Archaeology
Identifiers
Local EPrints ID: 205539
URI: http://eprints.soton.ac.uk/id/eprint/205539
PURE UUID: 545c29f5-2c33-436a-a3c0-6d1031da1751
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Date deposited: 09 Dec 2011 15:07
Last modified: 14 Mar 2024 04:34
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Contributors
Author:
Constantinos Papadopoulos
Author:
Yannis Sakellarakis
Editor:
J. Melero
Editor:
P. Cano
Editor:
J. Revelles
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