Ambient Wood: Designing New Forms of Digital Augmentation for Learning Outdoors
Ambient Wood: Designing New Forms of Digital Augmentation for Learning Outdoors
Ubiquitous and mobile technologies provide opportunities for designing novel learning experiences that move out of the classroom. Information can be presented and interacted with in a variety of ways while exploring a physical environment. A key issue this raises is when, where, what and how much? Our research is concerned with the design, delivery and interaction of digital information when learning about ecology outdoors. We present a framework of the different forms of digital augmentation and the different processes by which they can be accessed. Using the framework, we designed an outdoors learning experience, aimed at encouraging students to carry out contextualized scientific enquiry and to reflect on their interactions. Pairs of 11-12 year olds explored a woodland and were presented at certain times with different forms of digital augmentation. Our study showed that this kind of exploration promoted interpretation and reflection at a number of levels of abstraction.
Mobile learning, ubiquitous computing, outdoor learning, digital augmentation, reflective learning
1-9
Rogers, Yvonne
0f540980-c6ea-44a5-bd80-f31801731dc9
Price, Sara
15ec1057-90f1-44c2-b983-e70916afbe29
Fitzpatrick, Geraldine
79a7fd89-0aa9-4158-822b-a85c37a3d1f7
Fleck, Rowanne
4e2e0c4c-fe81-472a-8537-eea1c4e2a8bf
Harris, Eric
45bc97b8-b6e7-49cb-bc30-09501a196f58
Smith, Hilary
a52e3b36-a19b-4894-bb64-cb892c76f25a
Randell, Cliff
d8d0defd-ff0b-4aec-b9c4-6adfdc5ae34f
Muller, Henk
0ba1aed7-fa37-4e68-8cc0-638994dd7378
O'Malley, Claire
65df3bed-b797-4475-b3ff-d6cbb516a812
Stanton, Danäe
1f9d6939-64c7-4f93-ba0b-6c05ee7aa97b
Thompson, Mark
76f42a5f-7e8e-4bd8-a97a-641968bd85cc
Weal, Mark J.
e8fd30a6-c060-41c5-b388-ca52c81032a4
2004
Rogers, Yvonne
0f540980-c6ea-44a5-bd80-f31801731dc9
Price, Sara
15ec1057-90f1-44c2-b983-e70916afbe29
Fitzpatrick, Geraldine
79a7fd89-0aa9-4158-822b-a85c37a3d1f7
Fleck, Rowanne
4e2e0c4c-fe81-472a-8537-eea1c4e2a8bf
Harris, Eric
45bc97b8-b6e7-49cb-bc30-09501a196f58
Smith, Hilary
a52e3b36-a19b-4894-bb64-cb892c76f25a
Randell, Cliff
d8d0defd-ff0b-4aec-b9c4-6adfdc5ae34f
Muller, Henk
0ba1aed7-fa37-4e68-8cc0-638994dd7378
O'Malley, Claire
65df3bed-b797-4475-b3ff-d6cbb516a812
Stanton, Danäe
1f9d6939-64c7-4f93-ba0b-6c05ee7aa97b
Thompson, Mark
76f42a5f-7e8e-4bd8-a97a-641968bd85cc
Weal, Mark J.
e8fd30a6-c060-41c5-b388-ca52c81032a4
Rogers, Yvonne, Price, Sara, Fitzpatrick, Geraldine, Fleck, Rowanne, Harris, Eric, Smith, Hilary, Randell, Cliff, Muller, Henk, O'Malley, Claire, Stanton, Danäe, Thompson, Mark and Weal, Mark J.
(2004)
Ambient Wood: Designing New Forms of Digital Augmentation for Learning Outdoors.
Third International Conference for Interaction Design and Children (IDC 2004), Maryland, United States.
01 - 03 Jun 2004.
.
Record type:
Conference or Workshop Item
(Paper)
Abstract
Ubiquitous and mobile technologies provide opportunities for designing novel learning experiences that move out of the classroom. Information can be presented and interacted with in a variety of ways while exploring a physical environment. A key issue this raises is when, where, what and how much? Our research is concerned with the design, delivery and interaction of digital information when learning about ecology outdoors. We present a framework of the different forms of digital augmentation and the different processes by which they can be accessed. Using the framework, we designed an outdoors learning experience, aimed at encouraging students to carry out contextualized scientific enquiry and to reflect on their interactions. Pairs of 11-12 year olds explored a woodland and were presented at certain times with different forms of digital augmentation. Our study showed that this kind of exploration promoted interpretation and reflection at a number of levels of abstraction.
More information
Published date: 2004
Additional Information:
Event Dates: June 1-3
Venue - Dates:
Third International Conference for Interaction Design and Children (IDC 2004), Maryland, United States, 2004-06-01 - 2004-06-03
Keywords:
Mobile learning, ubiquitous computing, outdoor learning, digital augmentation, reflective learning
Organisations:
Web & Internet Science
Identifiers
Local EPrints ID: 259530
URI: http://eprints.soton.ac.uk/id/eprint/259530
PURE UUID: 7d5fe73e-8fca-49ca-a3ea-da2a2808f9e4
Catalogue record
Date deposited: 15 Jul 2004
Last modified: 15 Mar 2024 02:46
Export record
Contributors
Author:
Yvonne Rogers
Author:
Sara Price
Author:
Geraldine Fitzpatrick
Author:
Rowanne Fleck
Author:
Eric Harris
Author:
Hilary Smith
Author:
Cliff Randell
Author:
Henk Muller
Author:
Claire O'Malley
Author:
Danäe Stanton
Author:
Mark Thompson
Author:
Mark J. Weal
Download statistics
Downloads from ePrints over the past year. Other digital versions may also be available to download e.g. from the publisher's website.
View more statistics