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Wolves, football, and ambient computing: Facilitating collaboration in problem solving systems through the study of human and animal groups

Wolves, football, and ambient computing: Facilitating collaboration in problem solving systems through the study of human and animal groups
Wolves, football, and ambient computing: Facilitating collaboration in problem solving systems through the study of human and animal groups
This paper describes how computer-human interaction in ambient computing environments can be best informed by conceptualizing of such environments as problem solving systems. Typically, such systems comprise multiple human and technological agents that meet the demands imposed by problem constraints through dynamic collaboration. A key assertion is that the design of ambient computing environments towards efficacious human-machine collaboration can benefit from an understanding of competence models of human-human and animal-animal collaboration. Consequently, design principles for such environments are derived from a review of competent collaboration in human groups, such as sport teams, and animal groups, such as wolf packs.
Ambient computing, collaboration, computer-human interaction, pervasive computing, problem solving
269-275
Eccles, David W.
8f70b8e3-912e-4bf2-b626-8cc265f33fba
Groth, Paul T.
cb8c8190-8838-4cce-b035-500083a35683
Eccles, David W.
8f70b8e3-912e-4bf2-b626-8cc265f33fba
Groth, Paul T.
cb8c8190-8838-4cce-b035-500083a35683

Eccles, David W. and Groth, Paul T. (2004) Wolves, football, and ambient computing: Facilitating collaboration in problem solving systems through the study of human and animal groups. Third Nordic Conference on Human-Computer Interaction, Tampere, Finnland. pp. 269-275 .

Record type: Conference or Workshop Item (Paper)

Abstract

This paper describes how computer-human interaction in ambient computing environments can be best informed by conceptualizing of such environments as problem solving systems. Typically, such systems comprise multiple human and technological agents that meet the demands imposed by problem constraints through dynamic collaboration. A key assertion is that the design of ambient computing environments towards efficacious human-machine collaboration can benefit from an understanding of competence models of human-human and animal-animal collaboration. Consequently, design principles for such environments are derived from a review of competent collaboration in human groups, such as sport teams, and animal groups, such as wolf packs.

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Published date: 2004
Venue - Dates: Third Nordic Conference on Human-Computer Interaction, Tampere, Finnland, 2004-01-01
Keywords: Ambient computing, collaboration, computer-human interaction, pervasive computing, problem solving
Organisations: Web & Internet Science

Identifiers

Local EPrints ID: 260431
URI: http://eprints.soton.ac.uk/id/eprint/260431
PURE UUID: 613802ae-fb14-4b8f-ab36-9cc46cdcb419

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Date deposited: 02 Feb 2005
Last modified: 14 Mar 2024 06:38

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Contributors

Author: David W. Eccles
Author: Paul T. Groth

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