Learning Through Rich Environments
Learning Through Rich Environments
Research into games in education most frequently expresses itself in the form of noting that games interest and motivate, and that we might therefore find the learning process improved if we were to use games as a vehicle for the delivery of learning content. We do not wish to take this approach, but to analyse what it is that makes games interesting and motivating and apply this in the context of designing learning scenarios. Many papers propose taxonomies of game style and criteria for good game design, tending to list good ideas and observed issues, but meeting difficulties when trying to generalise. We review some of the more important contributions in the area, and distil these into models to help us understand what's involved by defining the concept of a “Rich Environment.” We conclude with an example of how these models may be applied to the design of a learning environment.
Argles, David
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Frazer, Alex
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Wills, Gary
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Wald, Mike
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2007
Argles, David
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Frazer, Alex
66c98099-aae4-47f1-ade1-b6bec4a072f8
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
Wald, Mike
90577cfd-35ae-4e4a-9422-5acffecd89d5
Argles, David, Frazer, Alex, Wills, Gary and Wald, Mike
(2007)
Learning Through Rich Environments.
EdMedia, Vancouver.
25 - 29 Jun 2007.
Record type:
Conference or Workshop Item
(Paper)
Abstract
Research into games in education most frequently expresses itself in the form of noting that games interest and motivate, and that we might therefore find the learning process improved if we were to use games as a vehicle for the delivery of learning content. We do not wish to take this approach, but to analyse what it is that makes games interesting and motivating and apply this in the context of designing learning scenarios. Many papers propose taxonomies of game style and criteria for good game design, tending to list good ideas and observed issues, but meeting difficulties when trying to generalise. We review some of the more important contributions in the area, and distil these into models to help us understand what's involved by defining the concept of a “Rich Environment.” We conclude with an example of how these models may be applied to the design of a learning environment.
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Published date: 2007
Additional Information:
Event Dates: June 25- June 29, 2007
Venue - Dates:
EdMedia, Vancouver, 2007-06-25 - 2007-06-29
Organisations:
Web & Internet Science, Electronic & Software Systems
Identifiers
Local EPrints ID: 262579
URI: http://eprints.soton.ac.uk/id/eprint/262579
PURE UUID: 708127ea-237b-4d73-9f4a-e14486d96f32
Catalogue record
Date deposited: 15 May 2006
Last modified: 15 Mar 2024 02:51
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Contributors
Author:
David Argles
Author:
Alex Frazer
Author:
Gary Wills
Author:
Mike Wald
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