Frazer, Alex, Argles, David and Wills, Gary
Demystifying the Educational Benefits of Different Gaming Genres
At ALT-C 2008: Rethinking the digital divide, United Kingdom.
09 - 11 Sep 2008.
As research continues into the use of computer games for educational purposes, educators still appear reluctant to incorporate them into their teaching. One contributing factor to this reluctance is the lack of information regarding the benefits offered by the different games available today. These differences appear to have been largely overlooked by the academic community, resulting in a lack of information being made available to both the academic and education communities alike. Without this information, educators will find it difficult to determine whether a game will suit their teaching needs, and will continue to avoid using them. This paper studies a selection of games from several different genres, assessing each one in its ability to fulfill a set of previously identified requirements for a good educational resource. The results of the investigation showed that there were indeed strong differences between the genres, allowing for some suggestions to be made regarding their use in education, as well as leaving room for some interesting future work.
Conference or Workshop Item
||Event Dates: 9-11 September 2008
|Venue - Dates:
||ALT-C 2008: Rethinking the digital divide, United Kingdom, 2008-09-09 - 2008-09-11
||Web & Internet Science, Electronic & Software Systems
|9 September 2008||Published|
||23 Jun 2008 11:39
||17 Apr 2017 19:10
|Further Information:||Google Scholar|
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