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Development of video based virtual studio

Development of video based virtual studio
Development of video based virtual studio
The objective of this research is multi-fold: to explore the approach for video production in virtual studio with a degree of freedom; to combine various existing technologies targeting each specific feature into one with almost all of the features needed for virtual studio; and above all to create high quality video production using graphics and video. The approach requires breaking down multiple videos up to frame level, so that multiple components/objects can be handled like graphics for further object level processing within three dimensions (3-D). We also provide a framework for describing different features of the stored media object. Initially a workbench is developed; where a user is allowed to open any type of standard graphic format (jpg, gif, bmp, avi or mpg) and can provide annotations. If the object is time based, then a time line is also provided. Real images are considered as a single frame, however the user can select the part of image to construct another media object. Finally, all required objects are mixed together to construct a final video. We compare this approach with existing ones in terms of the degree of freedom, platform independence and show that it can be used effectively in the domain of entertainment and education.
Virtual Studio, Graphics, Video, Image, Camera Motion.
0-7803-7715-X
Khoja, Shakeel
78866d27-80a6-454f-92f7-a013ef10c0eb
Memon, Qurban
e325a705-e2b8-4780-ad30-5bd9445c079d
Khoja, Shakeel
78866d27-80a6-454f-92f7-a013ef10c0eb
Memon, Qurban
e325a705-e2b8-4780-ad30-5bd9445c079d

Khoja, Shakeel and Memon, Qurban (2002) Development of video based virtual studio. IEEE INMIC 2002, Karachi, Pakistan.

Record type: Conference or Workshop Item (Paper)

Abstract

The objective of this research is multi-fold: to explore the approach for video production in virtual studio with a degree of freedom; to combine various existing technologies targeting each specific feature into one with almost all of the features needed for virtual studio; and above all to create high quality video production using graphics and video. The approach requires breaking down multiple videos up to frame level, so that multiple components/objects can be handled like graphics for further object level processing within three dimensions (3-D). We also provide a framework for describing different features of the stored media object. Initially a workbench is developed; where a user is allowed to open any type of standard graphic format (jpg, gif, bmp, avi or mpg) and can provide annotations. If the object is time based, then a time line is also provided. Real images are considered as a single frame, however the user can select the part of image to construct another media object. Finally, all required objects are mixed together to construct a final video. We compare this approach with existing ones in terms of the degree of freedom, platform independence and show that it can be used effectively in the domain of entertainment and education.

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More information

Published date: 27 December 2002
Additional Information: Event Dates: December 2002
Venue - Dates: IEEE INMIC 2002, Karachi, Pakistan, 2002-12-01
Keywords: Virtual Studio, Graphics, Video, Image, Camera Motion.
Organisations: Web & Internet Science

Identifiers

Local EPrints ID: 266566
URI: http://eprints.soton.ac.uk/id/eprint/266566
ISBN: 0-7803-7715-X
PURE UUID: e078196c-148e-4976-b104-d2102a79f832

Catalogue record

Date deposited: 12 Aug 2008 15:34
Last modified: 14 Mar 2024 08:29

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Contributors

Author: Shakeel Khoja
Author: Qurban Memon

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