Manipulating the Quota in Weighted Voting Games
Manipulating the Quota in Weighted Voting Games
Weighted voting games provide a popular model of decision making in multiagent systems. Such games are described by a set of players, a list of players' weights, and a quota; a coalition of the players is said to be winning if the total weight of its members meets or exceeds the quota. The power of a player in such games is traditionally identified with her Shapley--Shubik index or her Banzhaf index, two classical power measures that reflect the player's marginal contributions under different coalition formation scenarios. In this paper, we investigate by how much the central authority can change a player's power, as measured by these indices, by modifying the quota. We provide tight upper and lower bounds on the changes in the individual player's power that can result from a change in quota. We also study how the choice of quota can affect the relative power of the players. From the algorithmic perspective, we provide an efficient algorithm for determining whether there is a value of the quota that makes a given player a {\em dummy}, i.e., reduces his power (as measured by both indices) to 0. On the other hand, we show that checking which of the two values of the quota makes this player more powerful is computationally hard, namely, complete for the complexity class PP, which is believed to be significantly more powerful than NP.
Zuckerman, Michael
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Faliszewski, Piotr
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Bachrach, Yoram
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Elkind, Edith
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13 July 2008
Zuckerman, Michael
b9bf60b3-cdc6-49bb-b921-6c2a794e7d81
Faliszewski, Piotr
5c0e0666-4be3-4627-ad47-adf7676ca324
Bachrach, Yoram
3d653f31-34b5-45a6-aae0-4a47e658d9c2
Elkind, Edith
7a013473-5cd0-4e41-b907-66b30a04a400
Zuckerman, Michael, Faliszewski, Piotr, Bachrach, Yoram and Elkind, Edith
(2008)
Manipulating the Quota in Weighted Voting Games.
Twenty-Third AAAI Conference on Artificial Intelligence, Chicago.
13 - 17 Jul 2008.
Record type:
Conference or Workshop Item
(Paper)
Abstract
Weighted voting games provide a popular model of decision making in multiagent systems. Such games are described by a set of players, a list of players' weights, and a quota; a coalition of the players is said to be winning if the total weight of its members meets or exceeds the quota. The power of a player in such games is traditionally identified with her Shapley--Shubik index or her Banzhaf index, two classical power measures that reflect the player's marginal contributions under different coalition formation scenarios. In this paper, we investigate by how much the central authority can change a player's power, as measured by these indices, by modifying the quota. We provide tight upper and lower bounds on the changes in the individual player's power that can result from a change in quota. We also study how the choice of quota can affect the relative power of the players. From the algorithmic perspective, we provide an efficient algorithm for determining whether there is a value of the quota that makes a given player a {\em dummy}, i.e., reduces his power (as measured by both indices) to 0. On the other hand, we show that checking which of the two values of the quota makes this player more powerful is computationally hard, namely, complete for the complexity class PP, which is believed to be significantly more powerful than NP.
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Published date: 13 July 2008
Additional Information:
Event Dates: July 13--17, 2008
Venue - Dates:
Twenty-Third AAAI Conference on Artificial Intelligence, Chicago, 2008-07-13 - 2008-07-17
Organisations:
Electronics & Computer Science
Identifiers
Local EPrints ID: 266715
URI: http://eprints.soton.ac.uk/id/eprint/266715
PURE UUID: 659a40b4-3d23-459d-9d67-f5edbc492322
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Date deposited: 25 Sep 2008 11:24
Last modified: 14 Mar 2024 08:33
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Contributors
Author:
Michael Zuckerman
Author:
Piotr Faliszewski
Author:
Yoram Bachrach
Author:
Edith Elkind
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