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Reducing latency when using Virtual Reality for teaching in sport

P Iskandar, Yulita Hanum, Gilbert, Lester and Wills, Gary (2008) Reducing latency when using Virtual Reality for teaching in sport At Information Technology, 2008. ITSim 2008. International Symposium on, Malaysia. 26 - 28 Aug 2008. , pp. 1-5.

Record type: Conference or Workshop Item (Paper)

Abstract

Latency is a frequently cited shortcoming of Virtual Reality (VR) applications. To compensate for excessive latency, prediction mechanisms may use sophisticated mathematical algorithms, which may not be appropriate for complex virtual teaching applications. This paper suggests that heuristic prediction algorithms could be used to develop more effective and general systems for VR educational applications. A fast synchronization squash simulation illustrates where heuristic prediction can be used to deal with latency problems.

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More information

Published date: 26 September 2008
Additional Information: Event Dates: 26-28 Aug. 2008
Venue - Dates: Information Technology, 2008. ITSim 2008. International Symposium on, Malaysia, 2008-08-26 - 2008-08-28
Organisations: Electronic & Software Systems

Identifiers

Local EPrints ID: 266784
URI: http://eprints.soton.ac.uk/id/eprint/266784
ISBN: 978-1-4244-2327-9
PURE UUID: af095329-e71e-477c-ad70-9fdd1d3af1ed
ORCID for Gary Wills: ORCID iD orcid.org/0000-0001-5771-4088

Catalogue record

Date deposited: 13 Oct 2008 11:12
Last modified: 18 Jul 2017 07:12

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Contributors

Author: Yulita Hanum P Iskandar
Author: Lester Gilbert
Author: Gary Wills ORCID iD

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