P Iskandar, Yulita Hanum, Gilbert, Lester and Wills, Gary
Reducing latency when using Virtual Reality for teaching in sport
At Information Technology, 2008. ITSim 2008. International Symposium on, Malaysia.
26 - 28 Aug 2008.
Latency is a frequently cited shortcoming of Virtual Reality (VR) applications. To compensate for excessive latency, prediction mechanisms may use sophisticated mathematical algorithms, which may not be appropriate for complex virtual teaching applications. This paper suggests that heuristic prediction algorithms could be used to develop more effective and general systems for VR educational applications. A fast synchronization squash simulation illustrates where heuristic prediction can be used to deal with latency problems.
Conference or Workshop Item
||Event Dates: 26-28 Aug. 2008
|Venue - Dates:
||Information Technology, 2008. ITSim 2008. International Symposium on, Malaysia, 2008-08-26 - 2008-08-28
||Electronic & Software Systems
|26 September 2008||Published|
||13 Oct 2008 11:12
||17 Apr 2017 18:58
|Further Information:||Google Scholar|
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