Reducing latency when using Virtual Reality for teaching in sport


P Iskandar, Yulita Hanum, Gilbert, Lester and Wills, Gary (2008) Reducing latency when using Virtual Reality for teaching in sport At Information Technology, 2008. ITSim 2008. International Symposium on, Malaysia. 26 - 28 Aug 2008. , pp. 1-5.

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Description/Abstract

Latency is a frequently cited shortcoming of Virtual Reality (VR) applications. To compensate for excessive latency, prediction mechanisms may use sophisticated mathematical algorithms, which may not be appropriate for complex virtual teaching applications. This paper suggests that heuristic prediction algorithms could be used to develop more effective and general systems for VR educational applications. A fast synchronization squash simulation illustrates where heuristic prediction can be used to deal with latency problems.

Item Type: Conference or Workshop Item (Paper)
Additional Information: Event Dates: 26-28 Aug. 2008
Venue - Dates: Information Technology, 2008. ITSim 2008. International Symposium on, Malaysia, 2008-08-26 - 2008-08-28
Organisations: Electronic & Software Systems
ePrint ID: 266784
Date :
Date Event
26 September 2008Published
Date Deposited: 13 Oct 2008 11:12
Last Modified: 17 Apr 2017 18:58
Further Information:Google Scholar
URI: http://eprints.soton.ac.uk/id/eprint/266784

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