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Business Value Chains in Real-Time On-Line Interactive Applications

Ferris, Justin, Surridge, Mike and Watkins, Rowland (2008) Business Value Chains in Real-Time On-Line Interactive Applications In, Grid Economics and Business Models: Lecture Notes in Computer Science 5206. Springer pp. 1-12.

Record type: Book Section


Grid infrastructure are already being used in the on-line gaming sector to provide large-scale game hosting in a business context. However, the game platforms and infrastructures used do not take advantage of the potential for rich business networks to support indefinite scaling within single game instances, or to simplify the problem of managing the quality of experience and access rights for end customers. The European edutain@grid research project is developing an infrastructure for realising such business networks using bipartite Service Level Agreements. This paper describes the analysis of business value chains and SLA terms for the initial implementation, and provides insights into how these should be formulated, and what challenges this presents to Grid infrastructure implementers.

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Published date: 2008
Keywords: Business models, Service Level Agreements, Grid, Trust, Security, Value chains.
Organisations: Electronics & Computer Science, IT Innovation


Local EPrints ID: 267595
ISBN: 9783540854845
PURE UUID: 5c34485b-617b-40a9-ba99-80a2bb17fe4c

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Date deposited: 19 Jun 2009 10:20
Last modified: 18 Jul 2017 07:02

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Author: Justin Ferris
Author: Mike Surridge
Author: Rowland Watkins

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