Edutain@Grid: A Business Grid Infrastructure for Real-Time On-Line Interactive Applications
Edutain@Grid: A Business Grid Infrastructure for Real-Time On-Line Interactive Applications
Grid infrastructures are maturing to a point where they are attracting the interest of businesses in many application domains. While many large-scale on-line gaming platforms exist, they fail to take into consideration the potential business to business relationships when it comes to dynamic on-line game hosting. This work presents an initial implementation of the edutain@grid architecture to support business value chains identified for on-line gaming and elearning application hosting. An analysis of business actors and value chains is presented briefly before a detailed description of the edutain@grid implementation. We also consider first results concerning how best to construct appropriate value chains using bipartite and bi-directional Service Level Agreements
Business models, Service Level Agreements, Grid, Trust, Security, Value chains.
9783540854845
152-162
Ferris, Justin
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Surridge, Mike
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Watkins, Rowland
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Fahringer, T
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Prodan, R
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Glinka, F
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Gorlatch, S
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Anthes, C
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Arragon, A
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Rawlings, C
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Lipaj, A
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2008
Ferris, Justin
68190178-78d8-445d-8326-6cbd6a9daf5b
Surridge, Mike
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Watkins, Rowland
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Fahringer, T
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Prodan, R
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Glinka, F
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Gorlatch, S
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Anthes, C
db234fc5-775c-4747-865c-d96b81631642
Arragon, A
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Rawlings, C
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Lipaj, A
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Ferris, Justin, Surridge, Mike, Watkins, Rowland, Fahringer, T, Prodan, R, Glinka, F, Gorlatch, S, Anthes, C, Arragon, A, Rawlings, C and Lipaj, A
(2008)
Edutain@Grid: A Business Grid Infrastructure for Real-Time On-Line Interactive Applications.
In,
Grid Economics and Business Models: Lecture Notes in Computer Science 5206.
Springer, .
Record type:
Book Section
Abstract
Grid infrastructures are maturing to a point where they are attracting the interest of businesses in many application domains. While many large-scale on-line gaming platforms exist, they fail to take into consideration the potential business to business relationships when it comes to dynamic on-line game hosting. This work presents an initial implementation of the edutain@grid architecture to support business value chains identified for on-line gaming and elearning application hosting. An analysis of business actors and value chains is presented briefly before a detailed description of the edutain@grid implementation. We also consider first results concerning how best to construct appropriate value chains using bipartite and bi-directional Service Level Agreements
More information
Published date: 2008
Keywords:
Business models, Service Level Agreements, Grid, Trust, Security, Value chains.
Organisations:
Electronics & Computer Science, IT Innovation
Identifiers
Local EPrints ID: 267596
URI: http://eprints.soton.ac.uk/id/eprint/267596
ISBN: 9783540854845
PURE UUID: 01e402d7-c235-4271-8410-5e3c877b2348
Catalogue record
Date deposited: 19 Jun 2009 10:33
Last modified: 26 Aug 2024 01:32
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Contributors
Author:
Justin Ferris
Author:
Mike Surridge
Author:
Rowland Watkins
Author:
T Fahringer
Author:
R Prodan
Author:
F Glinka
Author:
S Gorlatch
Author:
C Anthes
Author:
A Arragon
Author:
C Rawlings
Author:
A Lipaj
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