A conceptual framework for serious games
A conceptual framework for serious games
A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game developers, it is difficult to justify claims that a specific game meets the learner’s requirements and/or expectations. This paper defines a conceptual model for serious games that will contribute to their design and the measurement of achievement in meeting their learning outcomes.
serious games, model, framework, design, concept, games design, taxonomy, serious games model, serious games framework, serious games design, serious games flow
Yusoff, Amri
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Crowder, Richard
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Gilbert, Lester
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Wills, Gary
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15 July 2009
Yusoff, Amri
bb78b742-1324-4aa1-b6af-f75a1e60e01c
Crowder, Richard
ddeb646d-cc9e-487b-bd84-e1726d3ac023
Gilbert, Lester
a593729a-9941-4b0a-bb10-1be61673b741
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
Yusoff, Amri, Crowder, Richard, Gilbert, Lester and Wills, Gary
(2009)
A conceptual framework for serious games.
Ninth IEEE International Conference on Advanced Learning Technologies, Riga, Latvia.
15 - 17 Jul 2009.
Record type:
Conference or Workshop Item
(Paper)
Abstract
A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game developers, it is difficult to justify claims that a specific game meets the learner’s requirements and/or expectations. This paper defines a conceptual model for serious games that will contribute to their design and the measurement of achievement in meeting their learning outcomes.
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3711a021.pdf
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More information
Published date: 15 July 2009
Venue - Dates:
Ninth IEEE International Conference on Advanced Learning Technologies, Riga, Latvia, 2009-07-15 - 2009-07-17
Keywords:
serious games, model, framework, design, concept, games design, taxonomy, serious games model, serious games framework, serious games design, serious games flow
Organisations:
Physics & Astronomy, Agents, Interactions & Complexity, Electronic & Software Systems
Identifiers
Local EPrints ID: 267690
URI: http://eprints.soton.ac.uk/id/eprint/267690
PURE UUID: ee35ef16-6b8d-4511-bbf3-6bea987583d8
Catalogue record
Date deposited: 20 Jul 2009 10:29
Last modified: 15 Mar 2024 02:51
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Contributors
Author:
Amri Yusoff
Author:
Richard Crowder
Author:
Lester Gilbert
Author:
Gary Wills
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