A conceptual framework for serious games


Yusoff, Amri, Crowder, Richard, Gilbert, Lester and Wills, Gary (2009) A conceptual framework for serious games At Ninth IEEE International Conference on Advanced Learning Technologies, Latvia. 15 - 17 Jul 2009.

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Description/Abstract

A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game developers, it is difficult to justify claims that a specific game meets the learner’s requirements and/or expectations. This paper defines a conceptual model for serious games that will contribute to their design and the measurement of achievement in meeting their learning outcomes.

Item Type: Conference or Workshop Item (Paper)
Venue - Dates: Ninth IEEE International Conference on Advanced Learning Technologies, Latvia, 2009-07-15 - 2009-07-17
Keywords: serious games, model, framework, design, concept, games design, taxonomy, serious games model, serious games framework, serious games design, serious games flow
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Organisations: Physics & Astronomy, Agents, Interactions & Complexity, Electronic & Software Systems
ePrint ID: 267690
Date :
Date Event
15 July 2009Published
Date Deposited: 20 Jul 2009 10:29
Last Modified: 17 Apr 2017 18:43
Further Information:Google Scholar
URI: http://eprints.soton.ac.uk/id/eprint/267690

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