The University of Southampton
University of Southampton Institutional Repository

A conceptual framework for serious games

A conceptual framework for serious games
A conceptual framework for serious games
A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game developers, it is difficult to justify claims that a specific game meets the learner’s requirements and/or expectations. This paper defines a conceptual model for serious games that will contribute to their design and the measurement of achievement in meeting their learning outcomes.
serious games, model, framework, design, concept, games design, taxonomy, serious games model, serious games framework, serious games design, serious games flow
Yusoff, Amri
bb78b742-1324-4aa1-b6af-f75a1e60e01c
Crowder, Richard
ddeb646d-cc9e-487b-bd84-e1726d3ac023
Gilbert, Lester
a593729a-9941-4b0a-bb10-1be61673b741
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
Yusoff, Amri
bb78b742-1324-4aa1-b6af-f75a1e60e01c
Crowder, Richard
ddeb646d-cc9e-487b-bd84-e1726d3ac023
Gilbert, Lester
a593729a-9941-4b0a-bb10-1be61673b741
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0

Yusoff, Amri, Crowder, Richard, Gilbert, Lester and Wills, Gary (2009) A conceptual framework for serious games. Ninth IEEE International Conference on Advanced Learning Technologies, Riga, Latvia. 15 - 17 Jul 2009.

Record type: Conference or Workshop Item (Paper)

Abstract

A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game developers, it is difficult to justify claims that a specific game meets the learner’s requirements and/or expectations. This paper defines a conceptual model for serious games that will contribute to their design and the measurement of achievement in meeting their learning outcomes.

Text
3711a021.pdf - Version of Record
Download (233kB)

More information

Published date: 15 July 2009
Venue - Dates: Ninth IEEE International Conference on Advanced Learning Technologies, Riga, Latvia, 2009-07-15 - 2009-07-17
Keywords: serious games, model, framework, design, concept, games design, taxonomy, serious games model, serious games framework, serious games design, serious games flow
Organisations: Physics & Astronomy, Agents, Interactions & Complexity, Electronic & Software Systems

Identifiers

Local EPrints ID: 267690
URI: http://eprints.soton.ac.uk/id/eprint/267690
PURE UUID: ee35ef16-6b8d-4511-bbf3-6bea987583d8
ORCID for Gary Wills: ORCID iD orcid.org/0000-0001-5771-4088

Catalogue record

Date deposited: 20 Jul 2009 10:29
Last modified: 15 Mar 2024 02:51

Export record

Contributors

Author: Amri Yusoff
Author: Richard Crowder
Author: Lester Gilbert
Author: Gary Wills ORCID iD

Download statistics

Downloads from ePrints over the past year. Other digital versions may also be available to download e.g. from the publisher's website.

View more statistics

Atom RSS 1.0 RSS 2.0

Contact ePrints Soton: eprints@soton.ac.uk

ePrints Soton supports OAI 2.0 with a base URL of http://eprints.soton.ac.uk/cgi/oai2

This repository has been built using EPrints software, developed at the University of Southampton, but available to everyone to use.

We use cookies to ensure that we give you the best experience on our website. If you continue without changing your settings, we will assume that you are happy to receive cookies on the University of Southampton website.

×