System Issues in Multi-agent Simulation of Large Crowds
System Issues in Multi-agent Simulation of Large Crowds
Crowd simulation is a complex and challenging domain. Crowds demonstrate many complex behaviours and are consequently difficult to model for realistic simulation systems. Analyzing crowd dynamics has been an active area of research and efforts have been made to develop models to explain crowd behaviour. In this paper we describe an agent based simulation of crowds, based on a continuous field force model. Our simulation can handle movement of crowds over complex terrains and we have been able to simulate scenarios like clogging of exits during emergency evacuation situations. The focus of this paper, however, is on the scalability issues for such a multi-agent based crowd simulation system. We believe that scalability is an important criterion for rescue simulation systems. To realistically model a disaster scenario for a large city, the system should ideally scale up to accommodate hundreds of thousands of agents. We discuss the attempts made so far to meet this challenge, and try to identify the architectural and system constraints that limit scalability. Thereafter we propose a novel technique which could be used to richly simulate huge crowds.
978-3-540-70915-2
8-19
Bansal, Vidit
d29b8a4d-3d01-4984-8e55-beeca6d0aeeb
Kota, Ramachandra
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Karlapalem, Kamalakar
bcf7feac-7293-4efa-9f5b-e9cefae2f43c
May 2007
Bansal, Vidit
d29b8a4d-3d01-4984-8e55-beeca6d0aeeb
Kota, Ramachandra
a2b6c536-fa54-4d9e-8f3d-c3fb66f79b86
Karlapalem, Kamalakar
bcf7feac-7293-4efa-9f5b-e9cefae2f43c
Bansal, Vidit, Kota, Ramachandra and Karlapalem, Kamalakar
(2007)
System Issues in Multi-agent Simulation of Large Crowds.
8th International Workshop on Multi-Agent-Based Simulation (MABS), Honolulu, United States.
.
Record type:
Conference or Workshop Item
(Paper)
Abstract
Crowd simulation is a complex and challenging domain. Crowds demonstrate many complex behaviours and are consequently difficult to model for realistic simulation systems. Analyzing crowd dynamics has been an active area of research and efforts have been made to develop models to explain crowd behaviour. In this paper we describe an agent based simulation of crowds, based on a continuous field force model. Our simulation can handle movement of crowds over complex terrains and we have been able to simulate scenarios like clogging of exits during emergency evacuation situations. The focus of this paper, however, is on the scalability issues for such a multi-agent based crowd simulation system. We believe that scalability is an important criterion for rescue simulation systems. To realistically model a disaster scenario for a large city, the system should ideally scale up to accommodate hundreds of thousands of agents. We discuss the attempts made so far to meet this challenge, and try to identify the architectural and system constraints that limit scalability. Thereafter we propose a novel technique which could be used to richly simulate huge crowds.
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Published date: May 2007
Additional Information:
Event Dates: May
Venue - Dates:
8th International Workshop on Multi-Agent-Based Simulation (MABS), Honolulu, United States, 2007-05-01
Organisations:
Agents, Interactions & Complexity, Electronics & Computer Science
Identifiers
Local EPrints ID: 268574
URI: http://eprints.soton.ac.uk/id/eprint/268574
ISBN: 978-3-540-70915-2
PURE UUID: 1d3677ee-fd0c-4867-be8f-166af5792d53
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Date deposited: 04 Mar 2010 10:26
Last modified: 14 Mar 2024 09:13
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Contributors
Author:
Vidit Bansal
Author:
Ramachandra Kota
Author:
Kamalakar Karlapalem
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