Mixed Reality: A Survey
Mixed Reality: A Survey
This chapter presents an overview of the Mixed Reality (MR) paradigm, which proposes to overlay our real-world environment with digital, computer-generated objects. It presents example applications and outlines limitations and solutions for their technical implementation. In MR systems, users perceive both the physical environment around them and digital elements presented through, for example, the use of semitransparent displays. By its very nature, MR is a highly interdisciplinary field engaging signal processing, computer vision, computer graphics, user interfaces, human factors, wearable computing, mobile computing, information visualization, and the design of displays and sensors. This chapter presents potential MR applications, technical challenges in realizing MR systems, as well as issues related to usability and collaboration in MR. It separately presents a section offering a selection of MR projects which have either been partly or fully undertaken at Swiss universities and rounds off with a section on current challenges and trends.
47-68
Costanza, Enrico
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Kunz, Andreas
89cf1564-1cb3-4499-a8c2-c0b17b2d16fa
Fjeld, Morten
a16b8ca0-43d6-4942-938c-e4e539cdcedf
2009
Costanza, Enrico
0868f119-c42e-4b5f-905f-fe98c1beeded
Kunz, Andreas
89cf1564-1cb3-4499-a8c2-c0b17b2d16fa
Fjeld, Morten
a16b8ca0-43d6-4942-938c-e4e539cdcedf
Costanza, Enrico, Kunz, Andreas and Fjeld, Morten
(2009)
Mixed Reality: A Survey.
In,
Lecture Notes in Computer Science.
Springer, .
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Book Section
Abstract
This chapter presents an overview of the Mixed Reality (MR) paradigm, which proposes to overlay our real-world environment with digital, computer-generated objects. It presents example applications and outlines limitations and solutions for their technical implementation. In MR systems, users perceive both the physical environment around them and digital elements presented through, for example, the use of semitransparent displays. By its very nature, MR is a highly interdisciplinary field engaging signal processing, computer vision, computer graphics, user interfaces, human factors, wearable computing, mobile computing, information visualization, and the design of displays and sensors. This chapter presents potential MR applications, technical challenges in realizing MR systems, as well as issues related to usability and collaboration in MR. It separately presents a section offering a selection of MR projects which have either been partly or fully undertaken at Swiss universities and rounds off with a section on current challenges and trends.
Text
lncs_5440_kunz.pdf
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More information
Published date: 2009
Organisations:
Agents, Interactions & Complexity
Identifiers
Local EPrints ID: 270953
URI: http://eprints.soton.ac.uk/id/eprint/270953
PURE UUID: 6574a26a-b754-4c23-8137-19a604ed47e2
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Date deposited: 30 Apr 2010 16:01
Last modified: 14 Mar 2024 09:19
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Contributors
Author:
Enrico Costanza
Author:
Andreas Kunz
Author:
Morten Fjeld
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