deGendering Games: Towards A Gender-Inclusive Framework For Games
deGendering Games: Towards A Gender-Inclusive Framework For Games
Despite the dramatic growth of gender and games research, many challenges remain in designing a more gender-inclusive game. This article addresses the problem of differences in gender preferences in gameplay, conflict resolution, response to stimulation, rewards, genre, content, environment and design features. These unresolved issues have created gaps in designing a more gender-inclusive game. This paper argues a more gender-inclusive game is achievable by incorporating gender-inclusive components during the design process. The proposed framework defines gender-inclusivity in three key components: (1) genre, which indicates the type of game, (2) gameplay, which describes the game behaviour and (3) content, which describes the game content. Some applications of the framework are outlined.
Gender-Inclusive, Games Design, Gender-Neutral, Game Framework, Video Game, Design Guidelines, Diversity
978-972-8939-15-1
127-130
Ibrahim, Roziana
1b474cb2-7c25-47de-b449-308bde11c935
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
Gilbert, Lester
a593729a-9941-4b0a-bb10-1be61673b741
26 July 2010
Ibrahim, Roziana
1b474cb2-7c25-47de-b449-308bde11c935
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
Gilbert, Lester
a593729a-9941-4b0a-bb10-1be61673b741
Ibrahim, Roziana, Wills, Gary and Gilbert, Lester
(2010)
deGendering Games: Towards A Gender-Inclusive Framework For Games.
IADIS International Conference: Games and Entertainment Technologies part of the IADIS Multiconference on Computer Science & Information Systems (MCCSIS 2010), Freiburg., Germany.
26 - 28 Jul 2010.
.
Record type:
Conference or Workshop Item
(Paper)
Abstract
Despite the dramatic growth of gender and games research, many challenges remain in designing a more gender-inclusive game. This article addresses the problem of differences in gender preferences in gameplay, conflict resolution, response to stimulation, rewards, genre, content, environment and design features. These unresolved issues have created gaps in designing a more gender-inclusive game. This paper argues a more gender-inclusive game is achievable by incorporating gender-inclusive components during the design process. The proposed framework defines gender-inclusivity in three key components: (1) genre, which indicates the type of game, (2) gameplay, which describes the game behaviour and (3) content, which describes the game content. Some applications of the framework are outlined.
Text
GenderInclusiveFramework-Final.pdf
- Version of Record
More information
Published date: 26 July 2010
Additional Information:
Event Dates: July 26th – 28th, 2010
Venue - Dates:
IADIS International Conference: Games and Entertainment Technologies part of the IADIS Multiconference on Computer Science & Information Systems (MCCSIS 2010), Freiburg., Germany, 2010-07-26 - 2010-07-28
Keywords:
Gender-Inclusive, Games Design, Gender-Neutral, Game Framework, Video Game, Design Guidelines, Diversity
Organisations:
Electronic & Software Systems
Identifiers
Local EPrints ID: 271564
URI: http://eprints.soton.ac.uk/id/eprint/271564
ISBN: 978-972-8939-15-1
PURE UUID: 6f57753d-cc06-44d2-aa02-229116257a8b
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Date deposited: 19 Sep 2010 19:04
Last modified: 15 Mar 2024 02:51
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Contributors
Author:
Roziana Ibrahim
Author:
Gary Wills
Author:
Lester Gilbert
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