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A Conceptual Framework For Gender-Inclusivity

A Conceptual Framework For Gender-Inclusivity
A Conceptual Framework For Gender-Inclusivity
Despite the dramatic growth of gender and games research, many challenges remain in designing a more gender-inclusive game. This report addresses the problem of how to apply the concept of gender-inclusivity into game design. A central contribution of the research is the development of a gender-inclusivity framework. The conceptual framework is founded on the analysis and synthesized information from related theories and research. It demonstrates how the concept of gender-inclusivity can be defined and expressed in three key components: 1) genre, which indicate the type of game, (2) gameplay, which describes the game behaviour e.g. conflict resolution, feedback, challenge and flexibility, (3) aesthetics content, which describes the game content including character/avatar, music, storyline and game world graphics. This framework can be use as a reference point by providing a common vocabulary for discussing issues of gender-inclusivity i.e. literature, methods and results. In addition to that, it serves as a boundary of what constitutes gender-inclusivity in games. Subsequently, it acts as a filtering tool for what is relevant and not relevant to gender-inclusivity in games. Two novel applications of the gender-inclusivity framework are presented. The first is a measuring instrument called the Gender-Inclusivity Rating Scale (GIRS). The GIRS instrument was designed to assess the degree of gender-inclusiveness in a game. The second application extends the notion of gender-inclusivity to design practice. The Gender-Inclusive Game Design Model (GIGaDM) guides designers in the design process. It helps to deconstruct the overall gender-inclusivity design tasks into smaller, conceptually distinct and manageable tasks. Finally, the direction of future work is outlined.
Gender Inclusivity, Game Design, Game Framework, Design Model, Framework, Computer Game, Video Game
Ibrahim, Roziana
1b474cb2-7c25-47de-b449-308bde11c935
Ibrahim, Roziana
1b474cb2-7c25-47de-b449-308bde11c935

Ibrahim, Roziana (2009) A Conceptual Framework For Gender-Inclusivity. University of Southampton, Learning Societies Lab, Doctoral Thesis.

Record type: Thesis (Doctoral)

Abstract

Despite the dramatic growth of gender and games research, many challenges remain in designing a more gender-inclusive game. This report addresses the problem of how to apply the concept of gender-inclusivity into game design. A central contribution of the research is the development of a gender-inclusivity framework. The conceptual framework is founded on the analysis and synthesized information from related theories and research. It demonstrates how the concept of gender-inclusivity can be defined and expressed in three key components: 1) genre, which indicate the type of game, (2) gameplay, which describes the game behaviour e.g. conflict resolution, feedback, challenge and flexibility, (3) aesthetics content, which describes the game content including character/avatar, music, storyline and game world graphics. This framework can be use as a reference point by providing a common vocabulary for discussing issues of gender-inclusivity i.e. literature, methods and results. In addition to that, it serves as a boundary of what constitutes gender-inclusivity in games. Subsequently, it acts as a filtering tool for what is relevant and not relevant to gender-inclusivity in games. Two novel applications of the gender-inclusivity framework are presented. The first is a measuring instrument called the Gender-Inclusivity Rating Scale (GIRS). The GIRS instrument was designed to assess the degree of gender-inclusiveness in a game. The second application extends the notion of gender-inclusivity to design practice. The Gender-Inclusive Game Design Model (GIGaDM) guides designers in the design process. It helps to deconstruct the overall gender-inclusivity design tasks into smaller, conceptually distinct and manageable tasks. Finally, the direction of future work is outlined.

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More information

Accepted/In Press date: 9 July 2009
Additional Information: Mini Thesis
Keywords: Gender Inclusivity, Game Design, Game Framework, Design Model, Framework, Computer Game, Video Game
Organisations: University of Southampton, Electronic & Software Systems

Identifiers

Local EPrints ID: 271569
URI: http://eprints.soton.ac.uk/id/eprint/271569
PURE UUID: aacc5dc0-f4bd-4035-ae4e-4e577f0b27d8

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Date deposited: 19 Sep 2010 19:50
Last modified: 14 Mar 2024 09:34

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Contributors

Author: Roziana Ibrahim

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