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User Experience (a hidden barrier) in OER

User Experience (a hidden barrier) in OER
User Experience (a hidden barrier) in OER
More Open Education Resources (OER) and learning environments are being created and starting to mature and there are a number of barriers to learning and creator participation. One often overlooked barrier that has been given less attention, especially within OERs, is user experience (UX). UX is the way a person feels about using a product, system or service.

We are creatures with emotional needs and, in the rush to get great content open and available sometimes the usability, the wow factor and good design principles get left by the wayside. I will demonstrate ways to think about UX for your OER and learning environments and why this is an important factor in helping engage learners with our educational materials.

‘The real payoff comes when we can make that remarkability last. When we can make people continually feel our work is worthy of discussion. When—for weeks, months, maybe even years— the people who engage with our work continue to sing its praises to everybody they meet’– (Jared Spool in Walter, A. Designing for Emotion). Walter, A. (2011) Designing for Emotion, A Book Apart
Procter, Adam
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Procter, Adam
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(2012) User Experience (a hidden barrier) in OER. Drawing on All Resources: Developing Open Educational Practice in Art, Design and Media, United Kingdom.

Record type: Conference or Workshop Item (Other)

Abstract

More Open Education Resources (OER) and learning environments are being created and starting to mature and there are a number of barriers to learning and creator participation. One often overlooked barrier that has been given less attention, especially within OERs, is user experience (UX). UX is the way a person feels about using a product, system or service.

We are creatures with emotional needs and, in the rush to get great content open and available sometimes the usability, the wow factor and good design principles get left by the wayside. I will demonstrate ways to think about UX for your OER and learning environments and why this is an important factor in helping engage learners with our educational materials.

‘The real payoff comes when we can make that remarkability last. When we can make people continually feel our work is worthy of discussion. When—for weeks, months, maybe even years— the people who engage with our work continue to sing its praises to everybody they meet’– (Jared Spool in Walter, A. Designing for Emotion). Walter, A. (2011) Designing for Emotion, A Book Apart

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More information

Published date: 16 May 2012
Venue - Dates: Drawing on All Resources: Developing Open Educational Practice in Art, Design and Media, United Kingdom, 2012-05-16
Organisations: Winchester School of Art

Identifiers

Local EPrints ID: 339058
URI: http://eprints.soton.ac.uk/id/eprint/339058
PURE UUID: fc051a14-e04e-41cb-80b6-68f305ab0602

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Date deposited: 23 May 2012 13:15
Last modified: 18 Jul 2017 05:55

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