Using music and motion analysis to construct 3D animations and visualisations
Using music and motion analysis to construct 3D animations and visualisations
This paper presents a study into music analysis, motion analysis and the integration of music and motion to form creative natural human motion in a virtual environment. Motion capture data is extracted to generate a motion library, this places the digital motion model at a fixed posture. The first step in this process is to configure the motion path curve for the database and calculate the possibility that two motions were sequential through the use of a computational algorithm. Every motion is then analysed for the next possible smooth movement to connect to, and at the same time, an interpolation method is used to create the transitions between motions to enable the digital motion models to move fluently. Lastly, a searching algorithm sifts for possible successive motions from the motion path curve according to the music tempo. It was concluded that the higher ratio of rescaling a transition, the lower the degree of natural motion
91-104
Chen, Kuen-Meau
8c4b0e7c-bb98-41c0-8326-f33a8fc68b46
Shen, Siu-Tsen
3d7a9237-0668-4ebe-87a5-2725b268fbd3
Prior, Stephen D.
9c753e49-092a-4dc5-b4cd-6d5ff77e9ced
29 May 2008
Chen, Kuen-Meau
8c4b0e7c-bb98-41c0-8326-f33a8fc68b46
Shen, Siu-Tsen
3d7a9237-0668-4ebe-87a5-2725b268fbd3
Prior, Stephen D.
9c753e49-092a-4dc5-b4cd-6d5ff77e9ced
Chen, Kuen-Meau, Shen, Siu-Tsen and Prior, Stephen D.
(2008)
Using music and motion analysis to construct 3D animations and visualisations.
Digital Creativity, 19 (2), .
(doi:10.1080/14626260802037403).
Abstract
This paper presents a study into music analysis, motion analysis and the integration of music and motion to form creative natural human motion in a virtual environment. Motion capture data is extracted to generate a motion library, this places the digital motion model at a fixed posture. The first step in this process is to configure the motion path curve for the database and calculate the possibility that two motions were sequential through the use of a computational algorithm. Every motion is then analysed for the next possible smooth movement to connect to, and at the same time, an interpolation method is used to create the transitions between motions to enable the digital motion models to move fluently. Lastly, a searching algorithm sifts for possible successive motions from the motion path curve according to the music tempo. It was concluded that the higher ratio of rescaling a transition, the lower the degree of natural motion
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Prior-_using_music_and_motion_analysis.pdf
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Published date: 29 May 2008
Organisations:
Aeronautics, Astronautics & Comp. Eng
Identifiers
Local EPrints ID: 343562
URI: http://eprints.soton.ac.uk/id/eprint/343562
ISSN: 1462-6268
PURE UUID: a511f623-bde4-4206-b9a5-6508b1bc5a02
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Date deposited: 04 Oct 2012 14:29
Last modified: 15 Mar 2024 03:45
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Contributors
Author:
Kuen-Meau Chen
Author:
Siu-Tsen Shen
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