Creating JV-games: a case study of a corporate venturing process
Creating JV-games: a case study of a corporate venturing process
978-007712965-1
211-224
McGraw-Hill Higher Education
Karatas-Ozkan, M.
f5b6c260-f6d4-429a-873a-53bea7ffa9a9
2010
Karatas-Ozkan, M.
f5b6c260-f6d4-429a-873a-53bea7ffa9a9
Karatas-Ozkan, M.
(2010)
Creating JV-games: a case study of a corporate venturing process.
In,
Cases in Strategic Management.
Maidenhead, GB.
McGraw-Hill Higher Education, .
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Published date: 2010
Organisations:
Strategy, Innovation & Entrepreneurship
Identifiers
Local EPrints ID: 348218
URI: http://eprints.soton.ac.uk/id/eprint/348218
ISBN: 978-007712965-1
PURE UUID: aa6ce4ab-3ebf-4961-8e01-77ed74dca4e4
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Date deposited: 12 Feb 2013 12:48
Last modified: 11 Dec 2021 04:01
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