Learning in unknown reward games: application to sensor networks
Learning in unknown reward games: application to sensor networks
This paper demonstrates a decentralised method for optimisation using game-theoretic multi-agent techniques, applied to a sensor network management problem. Our first major contribution is to show how the marginal contribution utility design is used to construct a unknown-reward potential game formulation of the problem. This formulation exploits the sparse structure of sensor network
problems, and allows us to apply a bound to the price of anarchy of the Nash equilibria of the
induced game. Furthermore, since the game is a potential game, solutions can be found using multiagent
learning techniques. The techniques we derive use Q-learning to estimate an agent’s rewards,
while an action adaptation process responds to an agent’s opponents’ behaviour. However, there are
many different algorithmic configurations that could be used to solve these games. Thus, our second
major contribution is an extensive evaluation of several action adaptation processes. Specifically,
we compare six algorithms across a variety of parameter settings to ascertain the quality of the
solutions they produce, their speed of convergence, and their robustness to pre-specified parameter
choices. Our results show that they each perform similarly across a wide range of parameters.
There is, however, a significant effect from moving to a learning policy with sampling probabilities
that go to zero too quickly for rewards to be accurately estimated.
875-892
Chapman, Archie C.
5a804d19-1e05-4696-bbed-90dd8a1cb52e
Leslie, D
438df1f4-8817-47ad-a4a7-2a4b202759f6
Rogers, Alex
f9130bc6-da32-474e-9fab-6c6cb8077fdc
Jennings, Nicholas R.
ab3d94cc-247c-4545-9d1e-65873d6cdb30
2014
Chapman, Archie C.
5a804d19-1e05-4696-bbed-90dd8a1cb52e
Leslie, D
438df1f4-8817-47ad-a4a7-2a4b202759f6
Rogers, Alex
f9130bc6-da32-474e-9fab-6c6cb8077fdc
Jennings, Nicholas R.
ab3d94cc-247c-4545-9d1e-65873d6cdb30
Chapman, Archie C., Leslie, D, Rogers, Alex and Jennings, Nicholas R.
(2014)
Learning in unknown reward games: application to sensor networks.
The Computer Journal, 57 (6), .
Abstract
This paper demonstrates a decentralised method for optimisation using game-theoretic multi-agent techniques, applied to a sensor network management problem. Our first major contribution is to show how the marginal contribution utility design is used to construct a unknown-reward potential game formulation of the problem. This formulation exploits the sparse structure of sensor network
problems, and allows us to apply a bound to the price of anarchy of the Nash equilibria of the
induced game. Furthermore, since the game is a potential game, solutions can be found using multiagent
learning techniques. The techniques we derive use Q-learning to estimate an agent’s rewards,
while an action adaptation process responds to an agent’s opponents’ behaviour. However, there are
many different algorithmic configurations that could be used to solve these games. Thus, our second
major contribution is an extensive evaluation of several action adaptation processes. Specifically,
we compare six algorithms across a variety of parameter settings to ascertain the quality of the
solutions they produce, their speed of convergence, and their robustness to pre-specified parameter
choices. Our results show that they each perform similarly across a wide range of parameters.
There is, however, a significant effect from moving to a learning policy with sampling probabilities
that go to zero too quickly for rewards to be accurately estimated.
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Published date: 2014
Organisations:
Agents, Interactions & Complexity
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Local EPrints ID: 354633
URI: http://eprints.soton.ac.uk/id/eprint/354633
PURE UUID: 0dd3e89a-5335-41fe-94ec-9211d475c744
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Date deposited: 16 Jul 2013 08:47
Last modified: 14 Mar 2024 14:22
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Contributors
Author:
Archie C. Chapman
Author:
D Leslie
Author:
Alex Rogers
Author:
Nicholas R. Jennings
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