Making digital: Visual approaches to the digital humanities
Making digital: Visual approaches to the digital humanities
The Making History Project is an attempt by artists and archaeologists based within the University of Southampton to collaboratively develop innovative uses for 3D technologies. Techniques such as high resolution data capture and 3D printing represent a new era in digital imaging. As these technologies become increasingly affordable they are coming to play a more significant role in archaeological and artistic practice. Both art and archaeology are currently involved in attempting to realise the full implications and potential of these technologies. This paper describes a project undertaken by the Archaeological Computing Research Group and Winchester School of Art at the University of Southampton which seeks to address this moment of technological disruption in order to collaboratively develop creative and methodologically innovative approaches to the use of these technologies.
archaeology, art, 3D printing, 3D technologies, collaboration, interdisciplinary, teaching, learning
240-247
Beale, Nicole
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Beale, Gareth
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Dawson, Ian
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Minkin, Louisa
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31 July 2013
Beale, Nicole
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Beale, Gareth
52eb370c-cad0-4e4c-99c4-9efa1b2c1197
Dawson, Ian
3b598f16-b350-4fbc-89aa-ef92eba6abfa
Minkin, Louisa
bf05facd-6187-409e-8899-da02c7cd5181
Beale, Nicole, Beale, Gareth, Dawson, Ian and Minkin, Louisa
(2013)
Making digital: Visual approaches to the digital humanities.
EVA 2013: Electronic Visualisation and the Arts, , London, United Kingdom.
29 - 31 Jul 2013.
.
Record type:
Conference or Workshop Item
(Paper)
Abstract
The Making History Project is an attempt by artists and archaeologists based within the University of Southampton to collaboratively develop innovative uses for 3D technologies. Techniques such as high resolution data capture and 3D printing represent a new era in digital imaging. As these technologies become increasingly affordable they are coming to play a more significant role in archaeological and artistic practice. Both art and archaeology are currently involved in attempting to realise the full implications and potential of these technologies. This paper describes a project undertaken by the Archaeological Computing Research Group and Winchester School of Art at the University of Southampton which seeks to address this moment of technological disruption in order to collaboratively develop creative and methodologically innovative approaches to the use of these technologies.
Text
ewic_ev13_s16paper1.pdf
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More information
Published date: 31 July 2013
Venue - Dates:
EVA 2013: Electronic Visualisation and the Arts, , London, United Kingdom, 2013-07-29 - 2013-07-31
Keywords:
archaeology, art, 3D printing, 3D technologies, collaboration, interdisciplinary, teaching, learning
Organisations:
Archaeology, Winchester School of Art
Identifiers
Local EPrints ID: 355822
URI: http://eprints.soton.ac.uk/id/eprint/355822
PURE UUID: b7f56374-f5ef-423f-8ccf-c9173c28b9d1
Catalogue record
Date deposited: 05 Sep 2013 15:19
Last modified: 15 Mar 2024 03:05
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Contributors
Author:
Nicole Beale
Author:
Gareth Beale
Author:
Louisa Minkin
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