Virtual Reality Internet Retailing (VRIR): experimental investigation of interactive shopping interface – store atmosphere effects on user-consumer behavior
Virtual Reality Internet Retailing (VRIR): experimental investigation of interactive shopping interface – store atmosphere effects on user-consumer behavior
While store atmosphere constitutes an important store selection criterion both in conventional and electronic retailing, corresponding research in the context of virtual reality retailing (VRR) through the Internet is on its infancy. Similarly, while the web based retail stores’ interactive shopping interface effects on consumer behavior have been sufficiently investigated until today, relevant research in the context of virtual reality (e.g. Second Life) is generally lacking. The present study explores VRR through the Internet, giving particular emphasis on the underlying literature and on the resulting key research questions that should be addressed. Furthermore, it investigates VRR store atmosphere (VRRSA) determinants and its potential effects on consumer behavior. The initial findings imply that VRR possesses unique, as well as similar to other retailing channels (e.g. conventional and “traditional” Web) characteristics and functionalities. Finally, the paper sets the future research agenda and highlights emerging research and managerial challenges.
978-960-931263-9
Krasonikolakis, I.
d7c4233b-a674-4770-b46e-73d12135853d
Vrechopoulos, A.
958c108b-b35d-4de7-86b9-502d8d5f75ce
Krasonikolakis, I.
d7c4233b-a674-4770-b46e-73d12135853d
Vrechopoulos, A.
958c108b-b35d-4de7-86b9-502d8d5f75ce
Krasonikolakis, I. and Vrechopoulos, A.
(2009)
Virtual Reality Internet Retailing (VRIR): experimental investigation of interactive shopping interface – store atmosphere effects on user-consumer behavior.
Proceedings of Images of Virtuality: Conceptualizations and Applications in Everyday Life. An IFIP WG9.5 "Virtuality and Society" International Workshop,, Athens, Greece.
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Conference or Workshop Item
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Abstract
While store atmosphere constitutes an important store selection criterion both in conventional and electronic retailing, corresponding research in the context of virtual reality retailing (VRR) through the Internet is on its infancy. Similarly, while the web based retail stores’ interactive shopping interface effects on consumer behavior have been sufficiently investigated until today, relevant research in the context of virtual reality (e.g. Second Life) is generally lacking. The present study explores VRR through the Internet, giving particular emphasis on the underlying literature and on the resulting key research questions that should be addressed. Furthermore, it investigates VRR store atmosphere (VRRSA) determinants and its potential effects on consumer behavior. The initial findings imply that VRR possesses unique, as well as similar to other retailing channels (e.g. conventional and “traditional” Web) characteristics and functionalities. Finally, the paper sets the future research agenda and highlights emerging research and managerial challenges.
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e-pub ahead of print date: 2009
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Proceedings of Images of Virtuality: Conceptualizations and Applications in Everyday Life. An IFIP WG9.5 "Virtuality and Society" International Workshop,, Athens, Greece, 2009-01-01
Organisations:
Centre for Relational Leadership & Change
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Local EPrints ID: 358498
URI: http://eprints.soton.ac.uk/id/eprint/358498
ISBN: 978-960-931263-9
PURE UUID: c554a944-ef4f-4dd6-9b74-97e07d52ebca
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Date deposited: 17 Oct 2013 10:21
Last modified: 22 Jul 2022 18:47
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Author:
I. Krasonikolakis
Author:
A. Vrechopoulos
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