Digital play and the actualization of the consumer imagination
Digital play and the actualization of the consumer imagination
In this article, the authors consider emerging consumer practices in digital virtual spaces. Building on constructions of consumer behavior as both a sense-making activity and a resource for the construction of daydreams, as well as anthropological readings of performance, the authors speculate that many performances during digital play are products of consumer fantasy. The authors develop an interpretation of the relationship between the real and the virtual that is better equipped to understand the movement between consumer daydreams and those practices actualized in the material and now also in digital virtual reality. The authors argue that digital virtual performances present opportunities for liminoid transformations through inversions, speculations, and playfulness acted out in aesthetic dramas. To illustrate, the authors consider specific examples of the theatrical productions available to consumers in digital spaces, highlighting the consumer imagination that feeds them, the performances they produce, and the potential for transformation in consumer-players.
virtual consumption, fantasy, liminoid, aesthetic drama
114-133
Molesworth, M.
48a49a79-1d99-4120-b0aa-578e42541724
Denegri-Knott, J.
596cd46c-c44a-44f6-abc9-9d92dcfa4e8b
April 2007
Molesworth, M.
48a49a79-1d99-4120-b0aa-578e42541724
Denegri-Knott, J.
596cd46c-c44a-44f6-abc9-9d92dcfa4e8b
Molesworth, M. and Denegri-Knott, J.
(2007)
Digital play and the actualization of the consumer imagination.
Games and Culture, 2 (2), .
(doi:10.1177/1555412006298209).
Abstract
In this article, the authors consider emerging consumer practices in digital virtual spaces. Building on constructions of consumer behavior as both a sense-making activity and a resource for the construction of daydreams, as well as anthropological readings of performance, the authors speculate that many performances during digital play are products of consumer fantasy. The authors develop an interpretation of the relationship between the real and the virtual that is better equipped to understand the movement between consumer daydreams and those practices actualized in the material and now also in digital virtual reality. The authors argue that digital virtual performances present opportunities for liminoid transformations through inversions, speculations, and playfulness acted out in aesthetic dramas. To illustrate, the authors consider specific examples of the theatrical productions available to consumers in digital spaces, highlighting the consumer imagination that feeds them, the performances they produce, and the potential for transformation in consumer-players.
This record has no associated files available for download.
More information
Published date: April 2007
Keywords:
virtual consumption, fantasy, liminoid, aesthetic drama
Organisations:
Centre for Relational Leadership & Change
Identifiers
Local EPrints ID: 362334
URI: http://eprints.soton.ac.uk/id/eprint/362334
ISSN: 1555-4120
PURE UUID: 6e293ecf-9ba7-4522-8528-bdf463788156
Catalogue record
Date deposited: 21 Feb 2014 16:29
Last modified: 14 Mar 2024 16:03
Export record
Altmetrics
Contributors
Author:
M. Molesworth
Author:
J. Denegri-Knott
Download statistics
Downloads from ePrints over the past year. Other digital versions may also be available to download e.g. from the publisher's website.
View more statistics