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'Love it. Buy it. Sell it': consumer desire and the social drama of eBay

'Love it. Buy it. Sell it': consumer desire and the social drama of eBay
'Love it. Buy it. Sell it': consumer desire and the social drama of eBay
Our work adds to existing research on eBay by presenting it as a space where consumers’ imaginations are stimulated and where their psychological work to manufacture ever new wants and desires allows for a reflection of consumer tastes and practices. To do so, we conceptualize eBay as a digital virtual space that allows consumers to browse at length through a plethora of goods, test preferences and potentially reflect on the significance of objects and daydreams pursued.
Conceptually, we draw a synthesis between desire and imagination-laden narratives within consumer research with Rob Shield’s analytic of the digital virtual and its relationship to the real and ideal. From that reading we attribute eBay with a liminoid texture that helps us account for the social dramas that some of its users, such as famed science fiction writer William Gibson, may experience. We argue that whilst eBay does not provoke the initial breach, its enormous, global, ever changing catalogue of goods, produces a crisis that invites the user to engage in redressive action. That analysis has two moments, one focusing on the eBay experience as a form of flânerie, and then, how visual and written information gathered from searching eBay can be used to craft daydreams relative to a desired good. Specifically, we consider concrete consumer practices through which consumers feed and actualize more substantive daydreams of an improved life, including bookmarking, bidding and winning (owning) desired items. We conclude that eBay’s significance as a seductive site to consume (in) lies in its ability to allow for the continuous construction of latent wants while providing consumers with the tools to react to these wants in various ways.
eBay, liminoid, consumer desire, social drama, digital virtual consumption
1469-5405
56-79
Denegri-Knott, J.
596cd46c-c44a-44f6-abc9-9d92dcfa4e8b
Molesworth, M.
48a49a79-1d99-4120-b0aa-578e42541724
Denegri-Knott, J.
596cd46c-c44a-44f6-abc9-9d92dcfa4e8b
Molesworth, M.
48a49a79-1d99-4120-b0aa-578e42541724

Denegri-Knott, J. and Molesworth, M. (2010) 'Love it. Buy it. Sell it': consumer desire and the social drama of eBay. Journal of Consumer Culture, 10 (1), 56-79. (doi:10.1177/1469540509355025).

Record type: Article

Abstract

Our work adds to existing research on eBay by presenting it as a space where consumers’ imaginations are stimulated and where their psychological work to manufacture ever new wants and desires allows for a reflection of consumer tastes and practices. To do so, we conceptualize eBay as a digital virtual space that allows consumers to browse at length through a plethora of goods, test preferences and potentially reflect on the significance of objects and daydreams pursued.
Conceptually, we draw a synthesis between desire and imagination-laden narratives within consumer research with Rob Shield’s analytic of the digital virtual and its relationship to the real and ideal. From that reading we attribute eBay with a liminoid texture that helps us account for the social dramas that some of its users, such as famed science fiction writer William Gibson, may experience. We argue that whilst eBay does not provoke the initial breach, its enormous, global, ever changing catalogue of goods, produces a crisis that invites the user to engage in redressive action. That analysis has two moments, one focusing on the eBay experience as a form of flânerie, and then, how visual and written information gathered from searching eBay can be used to craft daydreams relative to a desired good. Specifically, we consider concrete consumer practices through which consumers feed and actualize more substantive daydreams of an improved life, including bookmarking, bidding and winning (owning) desired items. We conclude that eBay’s significance as a seductive site to consume (in) lies in its ability to allow for the continuous construction of latent wants while providing consumers with the tools to react to these wants in various ways.

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More information

Published date: March 2010
Keywords: eBay, liminoid, consumer desire, social drama, digital virtual consumption
Organisations: Centre for Relational Leadership & Change

Identifiers

Local EPrints ID: 362335
URI: http://eprints.soton.ac.uk/id/eprint/362335
ISSN: 1469-5405
PURE UUID: c34b91b8-f591-47d0-980c-ab512a8bd413

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Date deposited: 21 Feb 2014 16:33
Last modified: 14 Mar 2024 16:03

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Contributors

Author: J. Denegri-Knott
Author: M. Molesworth

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