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Profiling the educational value of computer games

Profiling the educational value of computer games
Profiling the educational value of computer games
There are currently a number of suggestions for educators to include computer games in formal teaching and learning contexts. Educational value is based on claims that games promote the development of complex learning. Very little research, however, has explored what features should be present in a computer game to make it valuable or conducive to learning. We present a list of required features for an educational game to be of value, informed by two studies, which integrated theories of Learning Environments and Learning Styles. A user survey showed that some requirements were typical of games in a particular genre, while other features were present across all genres. The paper concludes with a proposed framework of games and features within and across genres to assist in the design and selection of games for a given educational scenario
1826-9745
1-19
Frazer, Alex
66c98099-aae4-47f1-ade1-b6bec4a072f8
Recio, Alejandra
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Gilbert, Lester
a593729a-9941-4b0a-bb10-1be61673b741
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
Frazer, Alex
66c98099-aae4-47f1-ade1-b6bec4a072f8
Recio, Alejandra
d05c4e43-3399-466d-99e0-01403a04b467
Gilbert, Lester
a593729a-9941-4b0a-bb10-1be61673b741
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0

Frazer, Alex, Recio, Alejandra, Gilbert, Lester and Wills, Gary (2014) Profiling the educational value of computer games. [in special issue: Games for learning] Interaction Design & Architecture(s) Journal - IxD&A, 19, Winter Issue, 1-19.

Record type: Article

Abstract

There are currently a number of suggestions for educators to include computer games in formal teaching and learning contexts. Educational value is based on claims that games promote the development of complex learning. Very little research, however, has explored what features should be present in a computer game to make it valuable or conducive to learning. We present a list of required features for an educational game to be of value, informed by two studies, which integrated theories of Learning Environments and Learning Styles. A user survey showed that some requirements were typical of games in a particular genre, while other features were present across all genres. The paper concludes with a proposed framework of games and features within and across genres to assist in the design and selection of games for a given educational scenario

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Published date: 2 April 2014
Organisations: Faculty of Health Sciences, Electronic & Software Systems

Identifiers

Local EPrints ID: 363757
URI: http://eprints.soton.ac.uk/id/eprint/363757
ISSN: 1826-9745
PURE UUID: 732acd90-36c9-49b8-a398-a62c26c5b81a
ORCID for Alejandra Recio: ORCID iD orcid.org/0000-0003-2823-4573
ORCID for Gary Wills: ORCID iD orcid.org/0000-0001-5771-4088

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Date deposited: 03 Apr 2014 10:09
Last modified: 15 Mar 2024 03:36

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Contributors

Author: Alex Frazer
Author: Alejandra Recio ORCID iD
Author: Lester Gilbert
Author: Gary Wills ORCID iD

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