Exploring problem-framing through behavioural heuristics
Exploring problem-framing through behavioural heuristics
Design for behaviour change aims to influence user behaviour, through design, for social or environmental benefit. Understanding and modelling human behaviour has thus come within the scope of designers’work, as in interaction design, service design and user experience design more generally. Diverse approaches to how to model users when seeking to influence behaviour can result in many possible strategies, but a major challenge for the field is matching appropriate design strategies to particular behaviours (Zachrisson & Boks, 2012). In this paper, we introduce and explore behavioural heuristics as a way of framing problem-solution pairs (Dorst & Cross, 2001) in terms of simple rules. These act as a ‘common language’ between insights from user research and design principles and techniques, and draw on ideas from human factors, behavioural economics, and decision research. We introduce the process via a case study on interaction with office heating systems, based on interviews with 16 people. This is followed by worked examples in the ‘other direction’, based on a workshop held at the Interaction ’12 conference, extracting heuristics from existing systems designed to influence user behaviour, to illustrate both ends of a possible design process using heuristics.
37-53
Lockton, Dan
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Harrison, David J.
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Cain, Rebecca
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Stanton, Neville A.
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Jennings, Paul
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April 2013
Lockton, Dan
81a4d7f3-6682-4fc0-8e2b-b90147898539
Harrison, David J.
5d14efa6-5a3e-4e6d-ac32-54f8f0c33e03
Cain, Rebecca
453139b0-c23c-47ab-a8f5-1ed380e3c419
Stanton, Neville A.
351a44ab-09a0-422a-a738-01df1fe0fadd
Jennings, Paul
f8c6edcb-992b-41e9-8def-7d59d639c1be
Lockton, Dan, Harrison, David J., Cain, Rebecca, Stanton, Neville A. and Jennings, Paul
(2013)
Exploring problem-framing through behavioural heuristics.
International Journal of Design, 7 (1), .
Abstract
Design for behaviour change aims to influence user behaviour, through design, for social or environmental benefit. Understanding and modelling human behaviour has thus come within the scope of designers’work, as in interaction design, service design and user experience design more generally. Diverse approaches to how to model users when seeking to influence behaviour can result in many possible strategies, but a major challenge for the field is matching appropriate design strategies to particular behaviours (Zachrisson & Boks, 2012). In this paper, we introduce and explore behavioural heuristics as a way of framing problem-solution pairs (Dorst & Cross, 2001) in terms of simple rules. These act as a ‘common language’ between insights from user research and design principles and techniques, and draw on ideas from human factors, behavioural economics, and decision research. We introduce the process via a case study on interaction with office heating systems, based on interviews with 16 people. This is followed by worked examples in the ‘other direction’, based on a workshop held at the Interaction ’12 conference, extracting heuristics from existing systems designed to influence user behaviour, to illustrate both ends of a possible design process using heuristics.
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Published date: April 2013
Organisations:
Civil Maritime & Env. Eng & Sci Unit
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Local EPrints ID: 364619
URI: http://eprints.soton.ac.uk/id/eprint/364619
ISSN: 1991-3761
PURE UUID: b086c101-a275-4c33-9667-d5a6c1c09a1c
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Date deposited: 06 May 2014 11:29
Last modified: 09 Jan 2022 03:31
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Contributors
Author:
Dan Lockton
Author:
David J. Harrison
Author:
Rebecca Cain
Author:
Paul Jennings
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