Design of a scrutable learning system
Design of a scrutable learning system
Personal Learning Environments (PLEs) refer to systems that allow individual learners to manage and control their own learning in their own space and at their own pace. In this work we explore the different ways in which a learning experience can be informal, and propose a 4D model of informal learning to characterise the informal aspects of a learning experience.
The model includes dimensions for learning objectives, the learning environment, learning activities and learning tools, and reveals how much of the experience is really under the control of the learner. In an analysis of mobile tools presented in the mLearn 2008 conference we show that many emerging m-learning systems focused on informality in the environment dimension but not in the others.
To solve this problem this report proposes a scrutable learning model approach that allows personal learners to take control of their learning objectives while still allowing the system to intelligently support them with appropriate learning activities and resources. In addition an experimental design is described based around a prototype of a scrutable learning system for mobile devices.
Chen, Wen-Pin
739112b6-9b2f-4deb-92f3-7c8af78f129e
2012
Chen, Wen-Pin
739112b6-9b2f-4deb-92f3-7c8af78f129e
Millard, David
4f19bca5-80dc-4533-a101-89a5a0e3b372
Chen, Wen-Pin
(2012)
Design of a scrutable learning system.
University of Southampton, Physical Sciences and Engineering, Masters Thesis, 89pp.
Record type:
Thesis
(Masters)
Abstract
Personal Learning Environments (PLEs) refer to systems that allow individual learners to manage and control their own learning in their own space and at their own pace. In this work we explore the different ways in which a learning experience can be informal, and propose a 4D model of informal learning to characterise the informal aspects of a learning experience.
The model includes dimensions for learning objectives, the learning environment, learning activities and learning tools, and reveals how much of the experience is really under the control of the learner. In an analysis of mobile tools presented in the mLearn 2008 conference we show that many emerging m-learning systems focused on informality in the environment dimension but not in the others.
To solve this problem this report proposes a scrutable learning model approach that allows personal learners to take control of their learning objectives while still allowing the system to intelligently support them with appropriate learning activities and resources. In addition an experimental design is described based around a prototype of a scrutable learning system for mobile devices.
More information
Published date: 2012
Organisations:
University of Southampton, Electronics & Computer Science
Identifiers
Local EPrints ID: 365138
URI: http://eprints.soton.ac.uk/id/eprint/365138
PURE UUID: a9794163-9680-41f1-903e-b5c0d0088fda
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Date deposited: 02 Jun 2014 12:14
Last modified: 15 Mar 2024 02:59
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Contributors
Author:
Wen-Pin Chen
Thesis advisor:
David Millard
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