Gamification to improve adherence to diabetic treatment in Saudi Arabia
Gamification to improve adherence to diabetic treatment in Saudi Arabia
Diabetes mellitus is one of the most common illnesses in the twentieth century. Latest studies estimate a dramatic increase in diabetes cases in the Middle East. There are many Arab countries in the top ten countries where diabetes is most prevalent; Saudi Arabia is amongst these countries. Diabetes requires a great deal of care and management of several aspects of the patient’s life. Ranging from keeping records of ones glucose levels and associated information, to having the emotional and social support needed to cope with the condition. This paper, proposes the first Arabic system for managing diabetes using gamification.
diabetes, gamification, self-care, e-healthcare
AlMarshedi, Alaa
1a462e08-30cc-44fa-8ded-8b899762b692
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
Ranchhod, Ashok
4502275c-3dca-4c29-a2cb-3a0356e4de0e
November 2014
AlMarshedi, Alaa
1a462e08-30cc-44fa-8ded-8b899762b692
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
Ranchhod, Ashok
4502275c-3dca-4c29-a2cb-3a0356e4de0e
AlMarshedi, Alaa, Wills, Gary and Ranchhod, Ashok
(2014)
Gamification to improve adherence to diabetic treatment in Saudi Arabia.
International Conference on Information Society (i-Society 2014), London, United Kingdom.
10 - 12 Nov 2014.
2 pp
.
Record type:
Conference or Workshop Item
(Paper)
Abstract
Diabetes mellitus is one of the most common illnesses in the twentieth century. Latest studies estimate a dramatic increase in diabetes cases in the Middle East. There are many Arab countries in the top ten countries where diabetes is most prevalent; Saudi Arabia is amongst these countries. Diabetes requires a great deal of care and management of several aspects of the patient’s life. Ranging from keeping records of ones glucose levels and associated information, to having the emotional and social support needed to cope with the condition. This paper, proposes the first Arabic system for managing diabetes using gamification.
Text
AlaaAlMarshedi_EHealthcare.pdf
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More information
Published date: November 2014
Venue - Dates:
International Conference on Information Society (i-Society 2014), London, United Kingdom, 2014-11-10 - 2014-11-12
Keywords:
diabetes, gamification, self-care, e-healthcare
Organisations:
Electronics & Computer Science
Identifiers
Local EPrints ID: 369695
URI: http://eprints.soton.ac.uk/id/eprint/369695
PURE UUID: 7c271d55-3545-4ebe-bd33-1037b36a4cb7
Catalogue record
Date deposited: 16 Oct 2014 12:12
Last modified: 15 Mar 2024 02:51
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Contributors
Author:
Alaa AlMarshedi
Author:
Gary Wills
Author:
Ashok Ranchhod
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