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Gamification to improve adherence to diabetic treatment in Saudi Arabia

Gamification to improve adherence to diabetic treatment in Saudi Arabia
Gamification to improve adherence to diabetic treatment in Saudi Arabia
Diabetes mellitus is one of the most common illnesses in the twentieth century. Latest studies estimate a dramatic increase in diabetes cases in the Middle East. There are many Arab countries in the top ten countries where diabetes is most prevalent; Saudi Arabia is amongst these countries. Diabetes requires a great deal of care and management of several aspects of the patient’s life. Ranging from keeping records of ones glucose levels and associated information, to having the emotional and social support needed to cope with the condition. This paper, proposes the first Arabic system for managing diabetes using gamification.
diabetes, gamification, self-care, e-healthcare
AlMarshedi, Alaa
1a462e08-30cc-44fa-8ded-8b899762b692
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
Ranchhod, Ashok
4502275c-3dca-4c29-a2cb-3a0356e4de0e
AlMarshedi, Alaa
1a462e08-30cc-44fa-8ded-8b899762b692
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
Ranchhod, Ashok
4502275c-3dca-4c29-a2cb-3a0356e4de0e

AlMarshedi, Alaa, Wills, Gary and Ranchhod, Ashok (2014) Gamification to improve adherence to diabetic treatment in Saudi Arabia. International Conference on Information Society (i-Society 2014), United Kingdom. 10 - 12 Nov 2014. 2 pp .

Record type: Conference or Workshop Item (Paper)

Abstract

Diabetes mellitus is one of the most common illnesses in the twentieth century. Latest studies estimate a dramatic increase in diabetes cases in the Middle East. There are many Arab countries in the top ten countries where diabetes is most prevalent; Saudi Arabia is amongst these countries. Diabetes requires a great deal of care and management of several aspects of the patient’s life. Ranging from keeping records of ones glucose levels and associated information, to having the emotional and social support needed to cope with the condition. This paper, proposes the first Arabic system for managing diabetes using gamification.

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AlaaAlMarshedi_EHealthcare.pdf - Other
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More information

Published date: November 2014
Venue - Dates: International Conference on Information Society (i-Society 2014), United Kingdom, 2014-11-10 - 2014-11-12
Keywords: diabetes, gamification, self-care, e-healthcare
Organisations: Electronics & Computer Science

Identifiers

Local EPrints ID: 369695
URI: https://eprints.soton.ac.uk/id/eprint/369695
PURE UUID: 7c271d55-3545-4ebe-bd33-1037b36a4cb7
ORCID for Alaa AlMarshedi: ORCID iD orcid.org/0000-0001-9645-1014
ORCID for Gary Wills: ORCID iD orcid.org/0000-0001-5771-4088
ORCID for Ashok Ranchhod: ORCID iD orcid.org/0000-0003-4269-8825

Catalogue record

Date deposited: 16 Oct 2014 12:12
Last modified: 30 Nov 2018 01:36

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Contributors

Author: Alaa AlMarshedi ORCID iD
Author: Gary Wills ORCID iD
Author: Ashok Ranchhod ORCID iD

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