The design considerations for gamifying agile project management systems for Arabic cultures
The design considerations for gamifying agile project management systems for Arabic cultures
The creative expansion of user interface design and software development in the global market is a challenge for designers, businesses and users. While there is the Internet and interactive systems for project management, it is crucial to understand the requirements for specific cultures, especially through the utilization of gamification as a strategy to motivate people to perform tasks inside the system. For this reason, considering the psychological and sociological factors that affect the level of engagement of target users is an essential component for the success of gamified products. Therefore, cultural preferences affect the acceptability of the functionality provided by software systems. As a result, this paper presents the design criteria followed to localize a gamified system to Arabic cultures by considering the cultural and linguistic requirements to design the user interface and the functionality of the system. For that, we outline the issues and prior applications of cross-cultural Human-Computer Interaction (HCI), user interfaces and gamified applications for project management. Then we analyse the Arabic conditions and perform the employment of the design standards, through the description of GSCRUM elements, such as badge design. Some implementation includes linguistic requirements and visual elements, like colours, typography and symbols. In the final section, we discuss and outline the specific characteristics of the design for the localisation of gamified Arabic system, based on GSCRUM and cultural considerations.
Alomar, Noura
b032514e-41d8-4fe7-b9de-0eaa1e2bf7dc
Wanick Vieira, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Wills, Gary B.
3a594558-6921-4e82-8098-38cd8d4e8aa0
7 November 2014
Alomar, Noura
b032514e-41d8-4fe7-b9de-0eaa1e2bf7dc
Wanick Vieira, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Wills, Gary B.
3a594558-6921-4e82-8098-38cd8d4e8aa0
Alomar, Noura, Wanick Vieira, Vanissa and Wills, Gary B.
(2014)
The design considerations for gamifying agile project management systems for Arabic cultures.
4th Interreg Conference: Global Culture and Creativity – From Design to Innovation to Enterprise, Winchester, United Kingdom.
05 - 07 Nov 2014.
Record type:
Conference or Workshop Item
(Paper)
Abstract
The creative expansion of user interface design and software development in the global market is a challenge for designers, businesses and users. While there is the Internet and interactive systems for project management, it is crucial to understand the requirements for specific cultures, especially through the utilization of gamification as a strategy to motivate people to perform tasks inside the system. For this reason, considering the psychological and sociological factors that affect the level of engagement of target users is an essential component for the success of gamified products. Therefore, cultural preferences affect the acceptability of the functionality provided by software systems. As a result, this paper presents the design criteria followed to localize a gamified system to Arabic cultures by considering the cultural and linguistic requirements to design the user interface and the functionality of the system. For that, we outline the issues and prior applications of cross-cultural Human-Computer Interaction (HCI), user interfaces and gamified applications for project management. Then we analyse the Arabic conditions and perform the employment of the design standards, through the description of GSCRUM elements, such as badge design. Some implementation includes linguistic requirements and visual elements, like colours, typography and symbols. In the final section, we discuss and outline the specific characteristics of the design for the localisation of gamified Arabic system, based on GSCRUM and cultural considerations.
This record has no associated files available for download.
More information
Published date: 7 November 2014
Venue - Dates:
4th Interreg Conference: Global Culture and Creativity – From Design to Innovation to Enterprise, Winchester, United Kingdom, 2014-11-05 - 2014-11-07
Organisations:
Electronics & Computer Science, Winchester School of Art
Identifiers
Local EPrints ID: 371586
URI: http://eprints.soton.ac.uk/id/eprint/371586
PURE UUID: 57addceb-4b83-49d6-905e-f508869722e9
Catalogue record
Date deposited: 10 Nov 2014 13:50
Last modified: 14 Dec 2024 02:53
Export record
Contributors
Author:
Noura Alomar
Author:
Gary B. Wills
Download statistics
Downloads from ePrints over the past year. Other digital versions may also be available to download e.g. from the publisher's website.
View more statistics