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EXPERIMEDIA: Innovate in New Media - a multi-venue experimentation service supporting technology innovation through new forms of social interaction and user experience

EXPERIMEDIA: Innovate in New Media - a multi-venue experimentation service supporting technology innovation through new forms of social interaction and user experience
EXPERIMEDIA: Innovate in New Media - a multi-venue experimentation service supporting technology innovation through new forms of social interaction and user experience
New media applications and services are revolutionising social interaction and user experience in both society and in wide ranging industry sectors. The rapid emergence of pervasive human and environment sensing technologies, novel immersive presentation devices and high performance, globally connected network and cloud infrastructures is generating huge opportunities for application providers, service provider and content providers.
These new applications are driving convergence across devices, clouds, networks and services, and the merging of industries, technology and society. Yet the developers of such systems face many challenges in understanding how to optimise their solutions (Quality of Service - QoS) to enhance user experience (Quality of Experience - QoE) and how their disruptive innovations can be introduced into the market with appropriate business models.
In this report, we present the results of a new multi-disciplinary collaborative approach to product and service innovation that brings together users, technology and live events in a series of experiments conducted in real world settings. Through experimentation we have explored a broad range of technical, societal and economic challenges faced by technology providers each aiming to create and exploit new multimedia value chains in markets such as leisure and tourism, cultural and heritage, and sports science and training.
The experiments highlight the features of multimedia systems and the future opportunities for companies, as the Internet continues to transition towards the increasingly connected world of Internet of Things and Big Data. We know that putting user values at the heart of design decisions and evaluation is the key to success, and that long term benefits to providers of technology, services and content must derive from enhanced user experience. Engaging users in real-world settings to co-design and assess how technology can be used is now more important than testing how technology will be operated.
We have only scratched the surface of possibility in novel networked multimedia systems yet we believe that the individual and collective results in the report are significant as they are grounded in real-world evidence. A new way of conducting research and innovation has been created that maximises the potential for commercial exploitation and societal impact. We think this is extremely important and when adopted will lead to greater benefits for all.
IT Innovation
Boniface, M.J.
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Modafferi, Stefano
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Voulodimos, Athanasios
b513a3e4-6c74-4d11-b154-5da051ec876d
Salama, David
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Murg, Sandra
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Boniface, M.J.
f30bfd7d-20ed-451b-b405-34e3e22fdfba
Modafferi, Stefano
2f15a6fa-a4c3-4f43-998f-df7d88f08a78
Voulodimos, Athanasios
b513a3e4-6c74-4d11-b154-5da051ec876d
Salama, David
b25bd38e-e2fb-4318-ba47-ff3e809e6302
Murg, Sandra
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Boniface, M.J., Modafferi, Stefano, Voulodimos, Athanasios, Salama, David and Murg, Sandra (2014) EXPERIMEDIA: Innovate in New Media - a multi-venue experimentation service supporting technology innovation through new forms of social interaction and user experience Southampton, GB. IT Innovation

Record type: Monograph (Project Report)

Abstract

New media applications and services are revolutionising social interaction and user experience in both society and in wide ranging industry sectors. The rapid emergence of pervasive human and environment sensing technologies, novel immersive presentation devices and high performance, globally connected network and cloud infrastructures is generating huge opportunities for application providers, service provider and content providers.
These new applications are driving convergence across devices, clouds, networks and services, and the merging of industries, technology and society. Yet the developers of such systems face many challenges in understanding how to optimise their solutions (Quality of Service - QoS) to enhance user experience (Quality of Experience - QoE) and how their disruptive innovations can be introduced into the market with appropriate business models.
In this report, we present the results of a new multi-disciplinary collaborative approach to product and service innovation that brings together users, technology and live events in a series of experiments conducted in real world settings. Through experimentation we have explored a broad range of technical, societal and economic challenges faced by technology providers each aiming to create and exploit new multimedia value chains in markets such as leisure and tourism, cultural and heritage, and sports science and training.
The experiments highlight the features of multimedia systems and the future opportunities for companies, as the Internet continues to transition towards the increasingly connected world of Internet of Things and Big Data. We know that putting user values at the heart of design decisions and evaluation is the key to success, and that long term benefits to providers of technology, services and content must derive from enhanced user experience. Engaging users in real-world settings to co-design and assess how technology can be used is now more important than testing how technology will be operated.
We have only scratched the surface of possibility in novel networked multimedia systems yet we believe that the individual and collective results in the report are significant as they are grounded in real-world evidence. A new way of conducting research and innovation has been created that maximises the potential for commercial exploitation and societal impact. We think this is extremely important and when adopted will lead to greater benefits for all.

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Published date: November 2014
Organisations: IT Innovation

Identifiers

Local EPrints ID: 374078
URI: http://eprints.soton.ac.uk/id/eprint/374078
PURE UUID: 232c3912-e9b7-4f5e-b535-24d942d04f41
ORCID for M.J. Boniface: ORCID iD orcid.org/0000-0002-9281-6095
ORCID for Stefano Modafferi: ORCID iD orcid.org/0000-0003-0428-3194

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Date deposited: 06 Feb 2015 09:05
Last modified: 15 Mar 2024 03:42

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Contributors

Author: M.J. Boniface ORCID iD
Author: Stefano Modafferi ORCID iD
Author: Athanasios Voulodimos
Author: David Salama
Author: Sandra Murg

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